- Miranda is something called a Druid, from a place called Ismere.
- Druids can grow trees underground.
- Druids can slow down poisons.
- Drow have many poisons.
- This group also contains a dwarf named Flam.
- Dwarves of this region are highly flamable.
- Jacob has a power which allows him to fly.
- It is not very reliable.
- Drow keep their elders locked in the basement.
- These elders have excellent planar libraries.
- They also have pseudo natural pets.
- Pseudonatural cats like to be scratched behind their ears.
- Drow elders also keep Beholders and Illithids, to "improve" them
- These efforts happen in at least two places: here and Ismere.
- Dwarf brains taste delicious, if properly seasoned.
- Proper preparation involves making them quite spicy.
- Drow elders are much nicer than other drow.
- Pseudonatural cats unexpectedly fade out. (Could be problematic re: commercial venture)
Questions for Further Study:
- What kind of effect does the poison in Tupper have?
- Is the flamability of dwarves related to their rumored alcohol consumption?
- Is it possible to judge the depth of a hole by the screaming of one falling down it?
- Would the sale of pseudo-natural pets be a profitable business venture?
- How would a Beholder be improved, if not by killing them?
- Where is Ismere?
- What are the ingredients to brain seasoning?
- Does the drow elder have any good travel stories which might be useful?
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