Lessons Learned:
- Drow have a poor reputation, even among other denizens of the Underdark.
- Drow respond poorly to written questionaires.
- Drow will not continue in a fight if they lose their weapon.
- Drow can create magical darkness.
- Drow have a smell similar to surface elves, but with an adamantine tinge.
- These particular Drow live in a large manor of some sort.
- There are many secret doors around it.
- Fleeing Drow are inclined to use secret doors.
- These doors are not terribly well hidden if you can follow a trail to it.
- Drow respond poorly to unexpected visitors.
- Six Drow is too many.
- Drow manors have many shadows.
- Drow possess a poison that renders one unconscious
- Drow have terribly uncomfortable guest quarters.
- Drow are not adept at keeping track of the luggage of guests.
- Drow feed guests shockingly poor quality food.
- Guests in Drow manors seem inclined to travel in packs.
- Guests also seem inclined to kill their hosts.
Questions for Further Study:
- Is the Drow reputation deserved?
- The Drow inclination to flee amid darkness seems similar to the octopus. Could the two species be related?
- How many secret doors are there, and where do they go?
- Could the Drows lack of hospitality be related to their poor reputation?
- Is the guests inclination to kill their hosts related to this poor hospitality?
- How well can our hosts fight?
- How well can the guests fight?
- Where did the Drow place my luggage?
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