Tuesday, March 2, 2010

From the Journal of Hrogar

We've since left the area of the besieged city to move on to the temple that is our goal (it being decided that the city had things under control, and that the whole battle may be a diversion from the real threat). So with clerical help from Ragnarr, we have traveled far indeed toward the direction of the temple. We came across a settlement, and with Ragnarr's help were able to barter services dealing with an evil presence for a guide who can take us to the temple (I really must find some kind of magical item that allows me to speak with others who don't speak common).

We went to an old temple (but not the one we're specifically searching for) and inside found a Jinn, one who looked irritatingly familiar. After sending him back to the plane from which he came (although we have no assurances he won't be back, again) we looked for a way to get deeper into the temple (and hopefully find who put the Jinn in there to torment the nearby town). This required looking into a number of old sarcophagi (not that I'm the type to cavalierly open sarcophagi, but sometimes it must be done) and this lead to the destruction of a number of undead, including one fairly powerful one. Most could be defeated easily by Ragnarr, but it was quite a fight to finish off the last one.

However, all is well, the evil is destroyed, and we are now ready to search deeper into the temple. That being said, we must make haste. We do not want to be significantly distracted by this quest, but neither do we want to let evil infect the lands unchecked. We must fight the symptoms in addition to the causes.

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