The good news is we escaped the temple without further confrontations with the drow. The bad news is that they evacuated the temple because of a horrible phenomenon that had enveloped the place. For a sizable area around the temple, the sun does not shine. Hrogar says he saw this sort of thing before at the Battle of Stonekeep. It took over two hours of wind-walking to reach the edge of it, and even assuming the other edge started at the temple, that makes for a very large… thing.
As for Leaf, Ragnar believes she is the actual power behind the Staff of Ehlonna, which would explain how she casually wandered off to a faraway town while we were discussing the situation. Ragnar wind-walked Chris and I off at this town to find her. We found the remains of a battle inside a tavern, and Leaf huddled up on the second floor. She says some drow ripped the place apart, though there's no drow corpses, or any corpses. Lots of blood and property damage, though. She also can't remember us, or the escape. If you find this journal abandoned next to a batch of bacon and eggs, that food may very well be what's left of me.
Herakles' answer to diplomacy involves chucking
Day 233
Well, at least we don't have to worry about Leaf anymore.
Ragnar came back with the rest of the group and the prisoners today. The prisoners are being cared for at a Temple of Pelor. Went to report the ruckus at the tavern, and found that the City Guard is being led by a man with a crystal necklace and likely allied with the forces of the Spooky Underwater City/Kingdom. We will have to watch our actions carefully here, especially since Ragnar is now- but I'm ahead of myself.
Ragnar prayed to Pelor for advice on how to handle Leaf. Apparently, Pelor told him to take her to a city of doors, which can only be reached by travelling through the planes. Leaf has no problem planehopping, but a bit of an issue of remembering where to go. Ragnar has thusly volunteered to take her to the city, and Chris has volunteered to go with Ragnar. That they have set off on some epic universe-spanning quest before I even had lunch is more than a little humbling.
After saying our farewells and watching them phase out, we split up to comb the city for information and supplies. Managed to find some decent replacement lockpicks. Fflam loaded up on Alchemist's Fire. Ariella found somewhere else to be altogether, apparently. Mystera found a ship captain and two armed goons who say there's been a kraken attacking local ships and that we have to kill the damned thing. So tomorrow, instead of doing something useful like tracking down the final piece of that staff that could protect us against whatever the hell is out there, we are going out on a boat to carve up an angry overgrown squid. Business as usual.
Herakles thinks planehoppping means jumping around in a field.
Day 234
I hate the ocean. Always have, always will.
The morning found us on the ship alongside sea captain Anuschlockus ("call me Ahab") and our new friends Azan and Kalida. Kalida took up camp in the crow's nest, which I find is creepy as a hell. Tactically sound, as it turned out, but creepy. Pretty soon a storm started up and a large shadow appeared under the water. A lot of the others jumped off the boat to fight it, I stayed back since damned if I know how to swim, and Kalida… started attacking the storm. After a few shots into ostensibly the open sky, both the storm and the beast retreated. Mystera says the spells used during the battle could only have come from a fellow druid, which would also explain the control over the kraken. Since then, we have returned to port since Kalidas is temporarily blind and in need of clerical attention. Given my overall assistance today, I will be staying in town instead of going back out with the others tomorrow. I have a few ideas I wished to pursue, anyway.
Herakles once halted a blight upon a town by refraining from washing upstream from them.
I'm kidding, of course. Herakles never bathes.
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