[Because I want to keep my characters' journal entries apace with each other, and because Tupper's already posted for Day 150, here is… something else. Not to be confused with the start of a new player character.]
Day 150.6
Tonight's the night!
At last, the blasted fool took the bait! He's as dumb and distractable as I remember him! But soon, soon I shall remind him of all he left behind! Of what he truly is! He shall learn that I will never forget what he did, and of what it drove me to do.
And then, the blood of the vile and unrepentant shall flood the gutters!
Supplies for tonight:
the empty crate
the key for Warehouse 32 (very important)
the custom set of leg shackles
7 snap traps
9 dart traps
3 razor wire coils
3 goats
1 fake pit-trap door
2 exploding crate traps
the 1ZX Heavy (don't think he could handle the repeating for now)
fried pork scraps (moron'll be in there awhile)
Areas for tomorrow:
Southern Scoops
that one L-shaped part of the dockyards that I always forget about
The eastern park, esp. the pit-like area near the street (good for corpses)
The "Wickets" which is a dumb name because they renamed that street years ago and RAAAGH
Things to Do - Urgent
- Find new healer for Yahm, the current one is getting suspicious
- Brew more alchemist's fire
- Buy new saddlebags again
Tuesday, September 8, 2009
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