Well, with a little luck and even more help from Pelor (yes, I believe he was somehow assisting us) the group got all the crystals moved from the pond to the other room. Of course, there was a tentacle beasty waiting for us to get the crystals. Anyways, then we freed Dan. Grungar was happy but not happy. When we brought him back to the town, no one in town could see him! Very peculiar!
So we went back to the cave the next day to find answers. Who should greet us but the Undead Lord thing. Or at least, an image of him (though we did not know that until a bit later). We actually talked to him, rather than attacking. It was very peculiar! It turns out, he and his minions are trying to stop the misty thing from stealing the children, if I heard right. They are also trying to fight the evil we are fighting, but apparently we haven't even gotten close to the evil we are fighting, everything has been of their creation! So we must all don earrings of water breathing magic and venture even further into the cave to try and fight the evil we have been meaning to fight.
Tuesday, September 29, 2009
Journal of Grungar the Masher, Day 151c-152
We find gray stompy tho. it hit rilly hard!
Then we play with shiny crystils in pool. It has a wiggly!
Then we find a mean skelly but he calm down after we done playing with crystils.
Then then we find new room with book and levers and big thing and a spider.
WE PULL LEVER TO FREE DAN!!
I go run help DAN but then but then HE IS NOT REAL DAN!! He is small and has pants!!!
Rjagnir say fake dan is real DAN but with fake over him. Say if I help fakereal Dan then DAN BE BIGGAR FRIEND TO ME!!!!
Then we roll bigrock over cavehole and go back to town.
I try help fakereal Dan find parents but nobody know him.
Okay so today we go back to cave because we forgot a thing
But then we see Big Evil Magic Dead Thing!! He not kill us though.
Big Evil Magic Dead Thing say he fight ocean thing. Say he loot children like fakereal Dan.
I think Big Evil Magic Dead Thing is bad but Arkadesh give biglong speach about stuff i dunno.
Arkadesh know what he doing, so I follow him even if he pray to false DAN.
We all go find bigger bad to mash with new friend Chonalus. She is skinny!
She give us magic errings for waterbreath. I already has hole for it too.
Where we go is be rilly scary so we go back to town to get magic beetsack to hide things in from water.
Book stay in beetsack away from wet. Goodbye book! Have fun with River Dolphin shirt!
Then we play with shiny crystils in pool. It has a wiggly!
Then we find a mean skelly but he calm down after we done playing with crystils.
Then then we find new room with book and levers and big thing and a spider.
WE PULL LEVER TO FREE DAN!!
I go run help DAN but then but then HE IS NOT REAL DAN!! He is small and has pants!!!
Rjagnir say fake dan is real DAN but with fake over him. Say if I help fakereal Dan then DAN BE BIGGAR FRIEND TO ME!!!!
Then we roll bigrock over cavehole and go back to town.
I try help fakereal Dan find parents but nobody know him.
Okay so today we go back to cave because we forgot a thing
But then we see Big Evil Magic Dead Thing!! He not kill us though.
Big Evil Magic Dead Thing say he fight ocean thing. Say he loot children like fakereal Dan.
I think Big Evil Magic Dead Thing is bad but Arkadesh give biglong speach about stuff i dunno.
Arkadesh know what he doing, so I follow him even if he pray to false DAN.
We all go find bigger bad to mash with new friend Chonalus. She is skinny!
She give us magic errings for waterbreath. I already has hole for it too.
Where we go is be rilly scary so we go back to town to get magic beetsack to hide things in from water.
Book stay in beetsack away from wet. Goodbye book! Have fun with River Dolphin shirt!
Journal of W. E. Tupper, Day 153
Day 153
My god, what a day.
The gnome finally spilled all the beans: about the latest unsolved murder with very familiar methodologies, how soon afterward he had spotted a suspicious guy roaming the warehouse district with suspicious implements; and how he'd been 'tracking' him for the past few weeks now, to the point of tipping him off.
But instead of heading out forthwith to this monster's hideout and beating him into a dry pulp, he takes me out into the sewers, sits me down, and says that I am almost ready to join his crusade against 'evil.' Then it got weird. He told me to focus, to remember what I felt from the crate when I opened it years ago; something besides the gut-twisting horror, the panic, and the sickly warmth of almost-dead body parts. So, I sat back, concentrated deeply… and it hits me like a bolt from the blue. I could feel him. I could feel the murderer moving about in the sewers. Cogmer didn't follow me when I ran off; or if he did, he kept out of sight pretty well. Eventually I tracked the gods-blasted fiend to a rats-nest underneath the southern part of the Scoops.
I didn't know him. I always feared that when I met him I would find out it was a friend, or close 'business associate,' or somebody who came to the store often, or even a fellow guardsman. I had never seen him before tonight. Five counts of premed murder, one count of attempted premed murder, who knows how many more before that or since then. He was a menace to the city, beneficial only in absence. And I let him live. I beat the bacon out of him and back onto the pig, mind you, and he did that half again to me; but I let him live. Odds are I'll get yelled at for this.
Dragged him to the nearest temple I could find: the Church of Our Radiant and Awesome Lord, Waylayer of the Unhallowed Dead (where else but the fucking Pelor Dome). And as I was sitting in the pews, waiting for the priests to finish up and for the guards to show up, a farmer sits down next to me. He started talking, maybe to me, maybe to himself. Figured it was some kind of prayer until he stood up, turned to me and handed me something. He said, "I'm staying out of this, but you know you got to keep your hand in." and then he left. It was a medal of St. Cuthbert. Will be sure to make something of this when I can keep my eyes open and think at the same time.
When I got back to my room at the inn, I found yet another note on the door: "You have failed. -4C"
Going to bed, will likely be dead by tomorrow. Spread my ashes someplace quiet and away from trees.
My god, what a day.
The gnome finally spilled all the beans: about the latest unsolved murder with very familiar methodologies, how soon afterward he had spotted a suspicious guy roaming the warehouse district with suspicious implements; and how he'd been 'tracking' him for the past few weeks now, to the point of tipping him off.
But instead of heading out forthwith to this monster's hideout and beating him into a dry pulp, he takes me out into the sewers, sits me down, and says that I am almost ready to join his crusade against 'evil.' Then it got weird. He told me to focus, to remember what I felt from the crate when I opened it years ago; something besides the gut-twisting horror, the panic, and the sickly warmth of almost-dead body parts. So, I sat back, concentrated deeply… and it hits me like a bolt from the blue. I could feel him. I could feel the murderer moving about in the sewers. Cogmer didn't follow me when I ran off; or if he did, he kept out of sight pretty well. Eventually I tracked the gods-blasted fiend to a rats-nest underneath the southern part of the Scoops.
I didn't know him. I always feared that when I met him I would find out it was a friend, or close 'business associate,' or somebody who came to the store often, or even a fellow guardsman. I had never seen him before tonight. Five counts of premed murder, one count of attempted premed murder, who knows how many more before that or since then. He was a menace to the city, beneficial only in absence. And I let him live. I beat the bacon out of him and back onto the pig, mind you, and he did that half again to me; but I let him live. Odds are I'll get yelled at for this.
Dragged him to the nearest temple I could find: the Church of Our Radiant and Awesome Lord, Waylayer of the Unhallowed Dead (where else but the fucking Pelor Dome). And as I was sitting in the pews, waiting for the priests to finish up and for the guards to show up, a farmer sits down next to me. He started talking, maybe to me, maybe to himself. Figured it was some kind of prayer until he stood up, turned to me and handed me something. He said, "I'm staying out of this, but you know you got to keep your hand in." and then he left. It was a medal of St. Cuthbert. Will be sure to make something of this when I can keep my eyes open and think at the same time.
When I got back to my room at the inn, I found yet another note on the door: "You have failed. -4C"
Going to bed, will likely be dead by tomorrow. Spread my ashes someplace quiet and away from trees.
Monday, September 28, 2009
There is powerful magic afoot. (Chris)
What spells to memorize, hmm. Perhaps lighting, or fireball or should I prepare more dispel spells. Always tough to decide which spells I need for tomorrow. Hmm. I think some damage spells and dispel spells. I have a feeling we are going to need to get out of some sticky situations tomorrow.
So to recap on today’s events; we finally freed Dan. I was impressed by how people pulled together and how we where able to make it out of their. So we got out of there and brought Dan back to the town, but soon discovered there is some very and I mean very powerful magic afoot. None of the people in this town can see the boy. We do know it was the necromancers that are the culprits. We discovered this by reading it out of a book we found in this stronghold. The group decided we will go back tomorrow and try and fix this. Pelor guide us so we can find a way to free these people from this powerful spell. On that note back to my spells.. Hmm maybe one more dispel…….
So to recap on today’s events; we finally freed Dan. I was impressed by how people pulled together and how we where able to make it out of their. So we got out of there and brought Dan back to the town, but soon discovered there is some very and I mean very powerful magic afoot. None of the people in this town can see the boy. We do know it was the necromancers that are the culprits. We discovered this by reading it out of a book we found in this stronghold. The group decided we will go back tomorrow and try and fix this. Pelor guide us so we can find a way to free these people from this powerful spell. On that note back to my spells.. Hmm maybe one more dispel…….
Ragnarr Day 152(?)
It seems we found Dan. Not the Dan Grungar was looking for, but a nice enough little boy. Grungar scared him near out of his wits screaming that he wasn't the real Dan. I told him Dan had sent the boy as a test, that he had to be nice to the boy. Not sure he's convinced, but it calmed him down a bit. We'll have to see if we can help bring him to Dan a bit later. Arcadius seems to think Dan is another name for Heracles. Not a name I've ever heard, but I once knew a lovely holy woman who insisted that Pelor's true name was Petunia.
I've managed to get most of the group to let us know what their wishes are if they die. When I last saw Arcadius, he was in the process of drafting up a damn long document stating exactly what he wants done. A wee bit anal, if you ask me, but it's better that the thing is done in painful detail than not at all.
Can't be too hard on the lad, though. He had to face a damn hard decision. Looks like the enemy of our enemy might be a baby stealing undead wizard. This is one of those nasty Paladin decision times, where its all I can do to offer support however it comes out. The last time I tried to make one of those decisions, I had a Paladin screaming at me that the decision wasn't honorable because he hadn't made it, and I didn't deserve the title of cleric. Pelor had a talk with me that night, and told me that sometimes its best to make them make their own decision. They're chosen for these things.
Never did quite understand. All I'd done was order stew for dinner. And there wasn't even a bloody second choice. Still, the lad fought well for Pelor, so there's that.
I hope this Arcadius fellow meets a nicer end, though. It'd be nice if we didn't decide not to resurrect him just because we couldn't find any bits.
It looks like I'm going to have to swim. If I didn't already think Pelor was punishing me for something, this would convince me. And besides that, I think all this damp and being out of sunlight might be again letting loose the Flintian Throat Rot. I'll pray to Pelor to cure it, though I'll understand if he's busy elsewhere. It's not much more than a nuisance, but by the gods, what a nuisance.
I've managed to get most of the group to let us know what their wishes are if they die. When I last saw Arcadius, he was in the process of drafting up a damn long document stating exactly what he wants done. A wee bit anal, if you ask me, but it's better that the thing is done in painful detail than not at all.
Can't be too hard on the lad, though. He had to face a damn hard decision. Looks like the enemy of our enemy might be a baby stealing undead wizard. This is one of those nasty Paladin decision times, where its all I can do to offer support however it comes out. The last time I tried to make one of those decisions, I had a Paladin screaming at me that the decision wasn't honorable because he hadn't made it, and I didn't deserve the title of cleric. Pelor had a talk with me that night, and told me that sometimes its best to make them make their own decision. They're chosen for these things.
Never did quite understand. All I'd done was order stew for dinner. And there wasn't even a bloody second choice. Still, the lad fought well for Pelor, so there's that.
I hope this Arcadius fellow meets a nicer end, though. It'd be nice if we didn't decide not to resurrect him just because we couldn't find any bits.
It looks like I'm going to have to swim. If I didn't already think Pelor was punishing me for something, this would convince me. And besides that, I think all this damp and being out of sunlight might be again letting loose the Flintian Throat Rot. I'll pray to Pelor to cure it, though I'll understand if he's busy elsewhere. It's not much more than a nuisance, but by the gods, what a nuisance.
Wednesday, September 23, 2009
The Will of Arcadius
(written in both common and in a foreign script and language)
I Ar-Khadesh, son of Ar-Mahdin, son of Ar-Ahrum, who was son of Ar-Dehret, who was son of Ar-Mirihaal, who was daughter of Ar-Khadesh, who was son of Ar-Kinas, who was daughter of Ar-Mahdin, who was son of Ar-Ahrum, who was son of Ar-Dehret, first of our rightly-guided lineage.
Do herein swear before the gods and the voices of judgment of my ancestors that I am of right mind, and that I have followed the right path to the best of my ability throughout my life, and that therefore I now write the truth.
By my hand and seal, let this be known.
*A*
Know then that I have sworn myself to the cause of Lord Pelor
Know then that I follow his path without hesitation or thought for myself
Know then that in doing so I fight forces of darkness and evil
Know then that I am thereby exposed to great danger and may die at any time
Thus
If it be the will of Lord Pelor that I may be resurrected upon my death, that I wish to do so, for only thus may I continue the path of struggle upon which I have been set. If it not be the will of Lord Pelor, then my wishes and the magic of the priests are of no matter and will be without effect. In such case, I ask the following:
Let my body be burned, along with clothes and other personal effects of little use
Let my useful possessions be divided in such manner among my companions as seems best to further our cause without me. If our cause has succeeded, or if none remain to carry it on, let these possessions be handed over to the priesthood of Pelor, who may do with them as they deem best.
Let the the medallion I wear under my clothes, which is a sign of my rightly-guided lineage of Guardians of the Land of the Five Rivers, if possible be returned to my homeland and to my family.
Know that my family may be found in the Land of the Five Rivers, in the province of Zakhemet, and in the district of Ideb, whereof my father is Guardian.
If it is the case that my companions have died with me, then I commend you, o' reader, in whatever time and place you may see this document, to do that which is right and carry out this will to the best of your ability.
Rightly we have done, rightly we do, and rightly may we do in the times to come.
I Ar-Khadesh, son of Ar-Mahdin, son of Ar-Ahrum, who was son of Ar-Dehret, who was son of Ar-Mirihaal, who was daughter of Ar-Khadesh, who was son of Ar-Kinas, who was daughter of Ar-Mahdin, who was son of Ar-Ahrum, who was son of Ar-Dehret, first of our rightly-guided lineage.
Do herein swear before the gods and the voices of judgment of my ancestors that I am of right mind, and that I have followed the right path to the best of my ability throughout my life, and that therefore I now write the truth.
By my hand and seal, let this be known.
*A*
Know then that I have sworn myself to the cause of Lord Pelor
Know then that I follow his path without hesitation or thought for myself
Know then that in doing so I fight forces of darkness and evil
Know then that I am thereby exposed to great danger and may die at any time
Thus
If it be the will of Lord Pelor that I may be resurrected upon my death, that I wish to do so, for only thus may I continue the path of struggle upon which I have been set. If it not be the will of Lord Pelor, then my wishes and the magic of the priests are of no matter and will be without effect. In such case, I ask the following:
Let my body be burned, along with clothes and other personal effects of little use
Let my useful possessions be divided in such manner among my companions as seems best to further our cause without me. If our cause has succeeded, or if none remain to carry it on, let these possessions be handed over to the priesthood of Pelor, who may do with them as they deem best.
Let the the medallion I wear under my clothes, which is a sign of my rightly-guided lineage of Guardians of the Land of the Five Rivers, if possible be returned to my homeland and to my family.
Know that my family may be found in the Land of the Five Rivers, in the province of Zakhemet, and in the district of Ideb, whereof my father is Guardian.
If it is the case that my companions have died with me, then I commend you, o' reader, in whatever time and place you may see this document, to do that which is right and carry out this will to the best of your ability.
Rightly we have done, rightly we do, and rightly may we do in the times to come.
Tuesday, September 22, 2009
Sztu 151
Undead Lords? I did not sign up for that! It was down the ladder where the black pool that drained energy is. None of the healing spells worked! It was awful! Then it teleported! So now there is an ANGRY Undead somewhere out there. That is just great! Just great! Then there were more golems! See we found these crystals and they were so shiny and we pulled one out of the pool and a golem came, so while everyone fought I had the crystal and it was just so shiny but Jacob asked for it and so I gave it to him and when he returned from wherever he went he no longer had the crystal and there was another golem on the loose and there were more thrones where the Undead thing was and that means there are possibly even more of those out there waiting for us and if we move more crystals there are probably going to be more golems!
Epic stories are not like this! Where is the romance, the intrigue, the Knights in shining armour and the valiant Kings? The fair maidens? Instead there is blood, death, near-death, and many many many many unpleasant things!
Epic stories are not like this! Where is the romance, the intrigue, the Knights in shining armour and the valiant Kings? The fair maidens? Instead there is blood, death, near-death, and many many many many unpleasant things!
Journal of Grungar, Day 151b
OKAY
We go round to find thing to open door for DAN but then we find a hole
hole is scary
up hole is room with big scary spiders but they are dead.
up up hole is piktures. wierd piktures. strange piktures. I did not draw on them. :D
down hole is veryscary. has no-dan magics.
oh and Big Evil Magic Dead Thing!!
Jake bring out a kitty to fight it and Ragnagr bring out a burny!
We all smack it and it go 'way! It leave a spooky rod in a chair! I take rod and chuck it into hole! It splode and scare flappies on roof! Yay!
down down hole is i dunno. Arkadesh go round room and find bones and books and shiny.
We look round becauze Arkadesh says Big Evil Magic Dead Thing is still here, but nobody find him.
We go round to find thing to open door for DAN but then we find a hole
hole is scary
up hole is room with big scary spiders but they are dead.
up up hole is piktures. wierd piktures. strange piktures. I did not draw on them. :D
down hole is veryscary. has no-dan magics.
oh and Big Evil Magic Dead Thing!!
Jake bring out a kitty to fight it and Ragnagr bring out a burny!
We all smack it and it go 'way! It leave a spooky rod in a chair! I take rod and chuck it into hole! It splode and scare flappies on roof! Yay!
down down hole is i dunno. Arkadesh go round room and find bones and books and shiny.
We look round becauze Arkadesh says Big Evil Magic Dead Thing is still here, but nobody find him.
Journal of W.E. Tupper, Day 152
[technically the first part takes place on Day 151 okay]
Day 152
I hate that gnome.
He woke me up by gently standing on my chest and staring at me, then got offended when my response was to scream and swat him off. He gave me the choice of riding about the streets or patrolling the sewers. I chose the option that was slightly less likely to get me arrested. I was then equipped with "sewer goggles" which fogged up almost immediately inside their intended area of use.
Ah yes, the sewers. Cramped, damp, and smelly; just as I remember them. We marauded about in them for most of the night, with Cogmer peeking through a drainage grate now and then. At one point he popped open a grate, climbed out, and tackled a full-grown human woman to the ground; declaring her to be a "streetwalker of ill intent." I managed to drag him back into the sewers without showing much of my face. I was berated for "still thinking like a guardsman" and for withholding justice upon the "guilty." He claimed he wasn't going to kill her, but he's not the sort with any tangible self-restraint. Hells, even Alcander knew when to back off sometimes. (It was rare, but still.) The woman was fine, by the way. Bruised, scared, and confused, but fine.
When we were done ruining our boots, he took me to his hideout (also known as the basement of his house). He'd added an accessway to the sewers since I was there last, as well as an underground goat stable. He also made it twice as deep and practically covered the walls in weapons. He wanted to put me through a style of training called Muntaj. When I asked him what it was, he cackled and gave me a sandwich. Before I could take more than one bite, he started up training me on that damn crossbow. Then he let me back to the table to rest, I take another bite, and he breaks out the throwing axes. Bite of sandwich, practice with greatswords. Bite of sandwich, practice with crazy bent knives. Bite of sandwich, get drug around in a net by someone half my size. It took four hours to eat the damn thing, and by the end of it all I didn't want it. Then he slapped a spellbook down in front of me. Apparently, being a blood-crazed vigilante is a varied and studious life.
Finally I had reached a breaking point. None of this makes sense, I told him. All of this is bullshit, I said. Why should I be dragged along by this insanity? That's when he tells me why. Not before, when I could have convinced somebody in the Sable Lions to help, but now.
The crate killer is in town, and he's making to leave tonight.
I hate that gnome.
Day 152
I hate that gnome.
He woke me up by gently standing on my chest and staring at me, then got offended when my response was to scream and swat him off. He gave me the choice of riding about the streets or patrolling the sewers. I chose the option that was slightly less likely to get me arrested. I was then equipped with "sewer goggles" which fogged up almost immediately inside their intended area of use.
Ah yes, the sewers. Cramped, damp, and smelly; just as I remember them. We marauded about in them for most of the night, with Cogmer peeking through a drainage grate now and then. At one point he popped open a grate, climbed out, and tackled a full-grown human woman to the ground; declaring her to be a "streetwalker of ill intent." I managed to drag him back into the sewers without showing much of my face. I was berated for "still thinking like a guardsman" and for withholding justice upon the "guilty." He claimed he wasn't going to kill her, but he's not the sort with any tangible self-restraint. Hells, even Alcander knew when to back off sometimes. (It was rare, but still.) The woman was fine, by the way. Bruised, scared, and confused, but fine.
When we were done ruining our boots, he took me to his hideout (also known as the basement of his house). He'd added an accessway to the sewers since I was there last, as well as an underground goat stable. He also made it twice as deep and practically covered the walls in weapons. He wanted to put me through a style of training called Muntaj. When I asked him what it was, he cackled and gave me a sandwich. Before I could take more than one bite, he started up training me on that damn crossbow. Then he let me back to the table to rest, I take another bite, and he breaks out the throwing axes. Bite of sandwich, practice with greatswords. Bite of sandwich, practice with crazy bent knives. Bite of sandwich, get drug around in a net by someone half my size. It took four hours to eat the damn thing, and by the end of it all I didn't want it. Then he slapped a spellbook down in front of me. Apparently, being a blood-crazed vigilante is a varied and studious life.
Finally I had reached a breaking point. None of this makes sense, I told him. All of this is bullshit, I said. Why should I be dragged along by this insanity? That's when he tells me why. Not before, when I could have convinced somebody in the Sable Lions to help, but now.
The crate killer is in town, and he's making to leave tonight.
I hate that gnome.
Monday, September 21, 2009
Day 151 "See the world..." (Chris)
See the world; get your head out of the books; Ragnarr told me. He forgot to mention how dangerous this adventure would be. I was not expecting this much excitement. It has not even been a full day and I have cast most of my spells, not to mention faced a necromancer that cast some god awful spells. If this is the norm I must prepare more. I will need to make potions, make more scrolls or I am going to get to meet Pelor very soon. This of course well not due, there are so many spells and so much knowledge still out there I must get my hands on. Now do not get me wrong, this is quite exiting and I can see why Ragnarr wanted me to join him, but he needed to give me better warning. O well, I do not have time to complain. We are still down here and we need to get this guy named Dan out of his cell or I think Grungar will get very upset and you never want to piss off a half orc, especially when you are low on spells. So we must hurry and free Dan because even thou the necromancer teleported away, I have a feeling he will not be gone for a long time and he may bring back some friends with him.
Journal of Arcadius - Day 151
(hastily scrawled note)
Things are still much too dangerous to make a proper entry in the journal. Explored. Much fighting. Found an evil undead lord, one of the nine who rule or ruled this place. Called upon Pelor to give me strength at the price of pain, we nearly destroyed it but it teleported away. May the gods burn this abomination from the world, and scatter its ashes in the winds till no sign remains that it had ever been! Destroyed a life-draining staff or rod of some sort. Ragnarr has amazing powers of healing. I think he is specially chosen by Pelor. We encountered more accursed puzzles and unleashed several more constructs. Hard fighting finished and more to come. At least we are making progress.
Praise thee o' Lord Pelor!
If this be my last hour, let it be worthy.
May thy light shine forth even in these depths.
And sweep the darkness away.
*A*
Things are still much too dangerous to make a proper entry in the journal. Explored. Much fighting. Found an evil undead lord, one of the nine who rule or ruled this place. Called upon Pelor to give me strength at the price of pain, we nearly destroyed it but it teleported away. May the gods burn this abomination from the world, and scatter its ashes in the winds till no sign remains that it had ever been! Destroyed a life-draining staff or rod of some sort. Ragnarr has amazing powers of healing. I think he is specially chosen by Pelor. We encountered more accursed puzzles and unleashed several more constructs. Hard fighting finished and more to come. At least we are making progress.
Praise thee o' Lord Pelor!
If this be my last hour, let it be worthy.
May thy light shine forth even in these depths.
And sweep the darkness away.
*A*
Sunday, September 20, 2009
Ragnarr Day 151
Why is it that everybody assumes that I want to be underground just because I'm a bloody dwarf? It's dark, it's cold, it's damp, and we're so bloody far from the light of Pelor that it doesn't even make undead beasties disintegrate like they're supposed to.
And the ladders. By Pelor's beard, who the hell decided dwarves ought to feel at home some place where I have to spend all my bloody time trying to get my wee bloody legs up a damn ladder?
Pelor give me strength, I hope I survive long enough to not be here.
At least Pelor hasn't taken my power to heal. The gods know these paladin bastards need it more than a whole bloody village of leprous peasants.
Still, they're a courageous enough lot. Kept fighting even when all our limbs felt like they were on fire. And Grungar seems to have gotten his "holding a battle line" issues dealt with.
Though the bard seems a wee bit less enthusiastic in her singing, lately. Maybe I'll have to see if Pelor can give her some inspiration. Though she's a gnome, so it might not do any good.
Enough writing. Back to being cold and miserable.
And the ladders. By Pelor's beard, who the hell decided dwarves ought to feel at home some place where I have to spend all my bloody time trying to get my wee bloody legs up a damn ladder?
Pelor give me strength, I hope I survive long enough to not be here.
At least Pelor hasn't taken my power to heal. The gods know these paladin bastards need it more than a whole bloody village of leprous peasants.
Still, they're a courageous enough lot. Kept fighting even when all our limbs felt like they were on fire. And Grungar seems to have gotten his "holding a battle line" issues dealt with.
Though the bard seems a wee bit less enthusiastic in her singing, lately. Maybe I'll have to see if Pelor can give her some inspiration. Though she's a gnome, so it might not do any good.
Enough writing. Back to being cold and miserable.
Tuesday, September 15, 2009
Journal of Grungar the Masher, end of Day 150 - Day 151
We find a glowy. It likes us!!
We fwomp through gate into other cave. We stick sticks in sticks and meet a big stompy. The moot talked to it without moufs. He help us get to spooky room and barf a key for a thing.
It was late so we leave cave to sleep in town. We find new friends in town! They are not friends of Dan but they are okay :D
One friend is Flan-small and smell like fuzzy bar. His name is Ragngnar and he talk funny. |:{
Other friend is halfnotorc but mebbe fakehalfnotorc. His name is Khris and can TURN INTO BEET!!!!! <:O
We lose friend, too. The moot go with Odda-finger and Odda-gost to faraway. If I not know bettar, I think losing two friend and gaining two friend in one day to be verysospsiscis susicpuus suspicious wierd. Then I make puppy out of beet but not people-beet okay.
Okay so today Flan goes get new armor with bag of shinies.
We go back to cave, fwomp thro a gate. It all maizey craizey.
!!!!!!!!!!
WE FOUND DAN!!!!!!!!!!!
HE IS STUCK BEHIND BIG DOR!!!!!!!!!!!
I WILL FREE DAN AND RIDEAM ME FOR NOT BEING GOOD LINEHOLDAR!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!
We fwomp through gate into other cave. We stick sticks in sticks and meet a big stompy. The moot talked to it without moufs. He help us get to spooky room and barf a key for a thing.
It was late so we leave cave to sleep in town. We find new friends in town! They are not friends of Dan but they are okay :D
One friend is Flan-small and smell like fuzzy bar. His name is Ragngnar and he talk funny. |:{
Other friend is halfnotorc but mebbe fakehalfnotorc. His name is Khris and can TURN INTO BEET!!!!! <:O
We lose friend, too. The moot go with Odda-finger and Odda-gost to faraway. If I not know bettar, I think losing two friend and gaining two friend in one day to be very
Okay so today Flan goes get new armor with bag of shinies.
We go back to cave, fwomp thro a gate. It all maizey craizey.
!!!!!!!!!!
WE FOUND DAN!!!!!!!!!!!
HE IS STUCK BEHIND BIG DOR!!!!!!!!!!!
I WILL FREE DAN AND RIDEAM ME FOR NOT BEING GOOD LINEHOLDAR!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!
Journal of W.E. Tupper, Day 151
Day 151
I woke up in the middle of the night, inside a warehouse, wearing leg manacles with "THE SHACKLES OF ROTE OBEDIENCE" etched on them. I don't know where to begin on what's wrong with this, but I will try.
First, heavy-handed social commentary is even more annoying when it is strapped to you. Secondly, the warehouse was #32. That alone was discomforting enough, but then somebody had to booby-trap it up to the Bs. There were bear traps hidden with illusion spells, innocuous-looking crates that spat darts by the dozens, and something that looked like a pit trap except it exploded once I disarmed it. I don't want to even think about the goats. At least my abductor was kind enough to bring my bag of tricks along, though Ed the 3rd had a noble death along the way. It was a cakewalk, but only in the sense that my feet were splattered with various ingredients at the end of it. When I finally managed to limp through it all, I found my reward in a corner: a crate. A very distinct and familiar crate. It was the high point of my year that nobody was in it this time, just a crossbow and a note: "For overcoming your fears. May we unite against the true enemies of justice. - 4C". This was the point when the gnome landed on my back.
It was Cogmer. Apparently, as far as I could piece together at the time, my childhood mentor had heard about the crate incident (him and every gossip in Point). He was so inspired by the tale that he set about on a mission to aid the Sable Lions in their duties. But the Sable Lions, in his professional opinion as a prick, are doing it wrong. So he got himself a suit of armor, painted it black, and went marauding about the city on goatback; all in the name of "fighting'" crime. He even claims he's responsible for cleaning up the Thrums. He chose the name '4C' because it sounds like 'fiorsi;' the gnomish word for either Justice, Vengence, or Explosions (he wouldn't clarify).
Oh yes, and now that I have clearly come back to stay, he says he wants me to be his… sidekick. I was awake enough at the time to treat the little psychopath with kid gloves and told him I'd think about it. He told me to meet him at my room this evening for the nightly patrol of the city. Great. Maybe I can even keep him out of trouble. At least I got a large and unwieldy crossbow out of the deal, though I'm hesitant to sell it within the city limits.
Then I returned to the inn to find a guardsman standing outside my door. I had been robbed while I was away. I cannot possibly imagine who could have compromised the locks. Lost about 3,600 gold pieces and a sock. There will be words with that gnome. Words and crossbow bolts.
Going back to bed with the knowledge that a delusional and reckless madman in magical armor will soon clamor into my room and demand that I follow him around the city in some warped pursuit of justice. One day, I will have a life where nothing tries to kill me or convert me, and it will freak me out.
I woke up in the middle of the night, inside a warehouse, wearing leg manacles with "THE SHACKLES OF ROTE OBEDIENCE" etched on them. I don't know where to begin on what's wrong with this, but I will try.
First, heavy-handed social commentary is even more annoying when it is strapped to you. Secondly, the warehouse was #32. That alone was discomforting enough, but then somebody had to booby-trap it up to the Bs. There were bear traps hidden with illusion spells, innocuous-looking crates that spat darts by the dozens, and something that looked like a pit trap except it exploded once I disarmed it. I don't want to even think about the goats. At least my abductor was kind enough to bring my bag of tricks along, though Ed the 3rd had a noble death along the way. It was a cakewalk, but only in the sense that my feet were splattered with various ingredients at the end of it. When I finally managed to limp through it all, I found my reward in a corner: a crate. A very distinct and familiar crate. It was the high point of my year that nobody was in it this time, just a crossbow and a note: "For overcoming your fears. May we unite against the true enemies of justice. - 4C". This was the point when the gnome landed on my back.
It was Cogmer. Apparently, as far as I could piece together at the time, my childhood mentor had heard about the crate incident (him and every gossip in Point). He was so inspired by the tale that he set about on a mission to aid the Sable Lions in their duties. But the Sable Lions, in his professional opinion as a prick, are doing it wrong. So he got himself a suit of armor, painted it black, and went marauding about the city on goatback; all in the name of "fighting'" crime. He even claims he's responsible for cleaning up the Thrums. He chose the name '4C' because it sounds like 'fiorsi;' the gnomish word for either Justice, Vengence, or Explosions (he wouldn't clarify).
Oh yes, and now that I have clearly come back to stay, he says he wants me to be his… sidekick. I was awake enough at the time to treat the little psychopath with kid gloves and told him I'd think about it. He told me to meet him at my room this evening for the nightly patrol of the city. Great. Maybe I can even keep him out of trouble. At least I got a large and unwieldy crossbow out of the deal, though I'm hesitant to sell it within the city limits.
Then I returned to the inn to find a guardsman standing outside my door. I had been robbed while I was away. I cannot possibly imagine who could have compromised the locks. Lost about 3,600 gold pieces and a sock. There will be words with that gnome. Words and crossbow bolts.
Monday, September 14, 2009
Day 105 (Chris)
Praise be to Pelor, we finally found the people from our vision. I must say some of theses guy defiantly are favored by Pelor, others I am not so sure. They all seem to be nice enough people even with Ragnarr being his normal charming self. I guess the best thing about Ragnarr he is great at getting people to show their true colors.
I am a little worried about the half orc thou. They claim to have him on a leash saying he follows orders, but even they admit he was the one that broke rank which caused the death of one of their companions. I will say this, I will not put up with him breaking ranks. If he at any time puts either Ragnarr or my life in danger he will see first hand the wrath a wizard of Pelor I can summon fourth.
Ah, but enough of this lets move on to more enjoyable subjects. Arcadius seems to be faithful follower of Pelor, which you could not miss. He almost sticks out more then Ragnarr, but I must agree with Ragnarr he is a bit uptight. Maybe he is just being cautious, which is understandable. He talks about some people from the sea trying to invade the land. It is only understandable that he keeps a watchful eye on us. I know I would.
Then that leaves Jacob and Flama. I did not get to know these two very well. They both are very quite. There is nothing wrong with this, but I must say I was surprised Flama was. I do not think I have ever met a dwarf that said so little. Perhaps the loss of, what was his name o ya Oda, has hit him hard. We will have to see in the days to come. As far as Jacob I can tell he is a magic user, but I see no spell book with him. Perhaps he is sorcerer, again this to find out tomorrow.
O wait, I forgot about Sztu… what was her name, man I need to stop trying to drink as much as Ragnarr. Well she is a bard. She plays great music, but does talk very fast. I am hoping the alcohol is clouding my judgment and she just seemed to be talking so quick. I do look forward to hearing more of her songs down the road. They will be a good way to keep spirits up in rough times.
Well anyway my bed calls.
Chris
I am a little worried about the half orc thou. They claim to have him on a leash saying he follows orders, but even they admit he was the one that broke rank which caused the death of one of their companions. I will say this, I will not put up with him breaking ranks. If he at any time puts either Ragnarr or my life in danger he will see first hand the wrath a wizard of Pelor I can summon fourth.
Ah, but enough of this lets move on to more enjoyable subjects. Arcadius seems to be faithful follower of Pelor, which you could not miss. He almost sticks out more then Ragnarr, but I must agree with Ragnarr he is a bit uptight. Maybe he is just being cautious, which is understandable. He talks about some people from the sea trying to invade the land. It is only understandable that he keeps a watchful eye on us. I know I would.
Then that leaves Jacob and Flama. I did not get to know these two very well. They both are very quite. There is nothing wrong with this, but I must say I was surprised Flama was. I do not think I have ever met a dwarf that said so little. Perhaps the loss of, what was his name o ya Oda, has hit him hard. We will have to see in the days to come. As far as Jacob I can tell he is a magic user, but I see no spell book with him. Perhaps he is sorcerer, again this to find out tomorrow.
O wait, I forgot about Sztu… what was her name, man I need to stop trying to drink as much as Ragnarr. Well she is a bard. She plays great music, but does talk very fast. I am hoping the alcohol is clouding my judgment and she just seemed to be talking so quick. I do look forward to hearing more of her songs down the road. They will be a good way to keep spirits up in rough times.
Well anyway my bed calls.
Chris
Saturday, September 12, 2009
Sztu: 150 (again)
You'd think, if you were fey of heritage, you would be weary of iron. We learned today that that is not the case. Jacob transported us through the iron grate and subsequently lost all his powers due to the iron now surrounding him.
I'm not even going to pretend to understand what exactly passed today. We found more hallways in the iron, an iron golem, and some sort of elemental. We managed to release the elemental without awakening the golem. The elemental thingy then negotiated with the mute to free us, while freeing itself.
Of course, we hadn't gotten Fflam through, so he was left to guard the other side of the iron grate, along with the orby-floating-shiny-thing from the room of energy. When the mists started to come, he managed to somehow boulder us in... with the mist.
Apparently this cave is the source of the mist! Jacob blasted through the boulder and got us out. We were able to get back into the town by showing them blood. Ugh. Never could stand the real thing.
I'm not sure how much more of this epic adventuring I can take. It's one thing to sing songs of ill-fated love or glorious battles and heroic deeds of old... but to see people (or elves) that you care about fall in battle, that's another thing! Adventuring is not all we bards make it seem. I am almost ready to find a patron and spend some time living in a steady place, with servants, food, and gaity. The gravity of this is almost too much for my little heart.
As a side note: We met a Cleric of Pelor and travelling companion, a mage or wizard, I never caught which. Ragnar and Chris. Such a plain name, Chris. Though we shall forgive him that. They are both generous indeed! I played well and Chris generously tipped me gold, while the Cleric bought me a drink! They seem like lovely fellows. I am afraid I shan't be around to get to know them much better.
I'm not even going to pretend to understand what exactly passed today. We found more hallways in the iron, an iron golem, and some sort of elemental. We managed to release the elemental without awakening the golem. The elemental thingy then negotiated with the mute to free us, while freeing itself.
Of course, we hadn't gotten Fflam through, so he was left to guard the other side of the iron grate, along with the orby-floating-shiny-thing from the room of energy. When the mists started to come, he managed to somehow boulder us in... with the mist.
Apparently this cave is the source of the mist! Jacob blasted through the boulder and got us out. We were able to get back into the town by showing them blood. Ugh. Never could stand the real thing.
I'm not sure how much more of this epic adventuring I can take. It's one thing to sing songs of ill-fated love or glorious battles and heroic deeds of old... but to see people (or elves) that you care about fall in battle, that's another thing! Adventuring is not all we bards make it seem. I am almost ready to find a patron and spend some time living in a steady place, with servants, food, and gaity. The gravity of this is almost too much for my little heart.
As a side note: We met a Cleric of Pelor and travelling companion, a mage or wizard, I never caught which. Ragnar and Chris. Such a plain name, Chris. Though we shall forgive him that. They are both generous indeed! I played well and Chris generously tipped me gold, while the Cleric bought me a drink! They seem like lovely fellows. I am afraid I shan't be around to get to know them much better.
Wednesday, September 9, 2009
Ragnarr: Day 150
Well, it seems we've found the bastards Pelor showed us in the visions. (I told that damn elf it wasn't too much ale.) An odd lot, sure, but these god-picked groups always seem to be. Pelor knows they seem to need a hand. I don't know how this lot made it twenty minutse from a town without some god or other sending a cleric to keep them out of trouble, but they did.
Still getting to know them, but they seem a nice enough group. Just... challenged, we'll say.
Arcadius is pretty much your run of the mill paladin. Nice enough fellow to have in a fight, sure. Has that right look, too, the nice and shiny, nicely groomed "the gods have sent me here to save you!" look that folks find so comforting. But, gods, outside of a fight he makes me want to pray for a Remove Stick/From Ass. Even after a healthy round of akavit, the bastard could still pull off some damn four part bow with his back as straight as a barstool's legs. If he'd losen up, he could probably do a lot of a good. I guess I'll have to try.
The other paladin's a dwarf. Almost insults even my sense of dwarfiness, and I think having a picnic in a field under the bloody sun is a nice way to spend the afternoon. He seems nice enough, but I'm not sure he was paying attention the day somebody told him that feeling the fire of Pelor in his heart was a metaphor, and not a reason to drink alchemists fire and light himself on fire. Have to make sure that one doesn't kill himself.
They've got the world's smallest bard, too. Not sure why they had to get one so tiny. I guess it's handier that way. You use her for everything you need a bard for, and she fits nicely in your pack or under your bed. This thing is tiny, even for a gnome. A bit quick talking, too. Makes my head hurt.
Then there's Hrungunrrgrgr something or other. Damn orc names. He's got a few thigns to learn about looking like a hero, like "Don't shill for some lousy tavern while you're out saving the world." He feels pretty bad about getting some elf killed, too. Seems the elf died without his wishes being known. They don't even know if he'd want to be resurrected. I'll have to make sure these bastards write themselves up proper wills, make sure this doesn't happen again. This is a dying business, that's to be sure, and it would be a shame if it happened again. That and I'll need to work with the Orc fellow, make sure he finds this Dan guy he's looking for (seems to be a god of some sort), and make sure he doesn't get anybody else killed.
There was another elf, too. Nobody seemed to know his name. Didn't talk much, and he was leaving to take back the body of the dead elf. It's just as well. Half an elf is one elf too many.
Which leaves Jacob.
Heh.
Pelor certainly does work in strange ways. He's got an over-reliance on his own power, especially since it seems like it stops working at a moments notice. Not like the power of a god. Still, if Pelor wants him, he's got to see something in him. Best I can do is try to see it, too.
Ah, well. Off to the dark dungeon to try and save the world. It's a far cry from feeding famine-struck elves, but it's where Pelor asked me to be. I'll just have to do what I can.
Praise Pelor.
Tuesday, September 8, 2009
Journal of Arcadius - Day 150 - 2
Help From Lord Pelor
After the disasters of the fight against the Carrion Crawlers and the strange rust-creating monsters, we thought it best to return to the room of the positive energy pool. There was a creature of the positive energy plane there, a sort of floating sphere with tentacles of energy. It made no moves to attack, but simply floated serenely. Grungar continued to be very apologetic, but was also whimpering and acting strangely jumpy, as if he'd seen a ghost.
May Lord Pelor grant me patience. In my country, someone who broke ranks in battle, let alone one who then cowered in fear afterward, leaving a comrade to die, would have been punished severely. Pelor calls for mercy and forgiveness, and so I shall try.
Though healed, we were still low on magic. However, we decided to investigate the chambers behind the iron grating. Jacob used his magic to carry myself, Grungar, and Stuzchka through. Unfortunately, as the grate and apparently the halls beyond are of cold iron, and Jacob is of Fey heritage, he then lost his powers. The Mute was able to come through without incident using his own powers, but this left Fflam stuck on the other side of the grate.
Jacob seemed glum.
Those of us who are strong tried, together, to lift the grate, but failed miserably. Giving up we left Fflam on watch, and went exploring. We found an Iron Golem in a niche along the hallway. By some stroke of luck or fate, we avoided activating it. We also found iron double doors at the end of the hallway and a t-intersection much like that in the crystal chambers.
On one side was a room with five engraved pillars with holes in them, scenes of squid creatures fighting fire creatures, a lever, and a grating trapping a strange earth creature in a cell. On the other was a room with a fire pit and five iron spikes engraved with designs that matched those on the pillars.
We quickly agreed that the spikes were meant to be put in the holes in the pillars, probably as a means of releasing one or other of the grates. We each took one, Jacob wrapping his in cloth, and inserted them simultaneously into the pillars. The grate that opened was that trapping the earth creature. It had three legs, multiple arms, and a mouth pointing straight up. Very bizarre. However it was not apparently hostile.
The Mute was, by trial and error, able to communicate with it using written Abyssal. We offered to help it escape, and it in turn instructed us on the means of escape for ourselves. The spikes had to be removed, heated in the fire pit, then reinserted into the pillars. This would open the double doors in the back, leading to a room by which the creature could escape. In return, it would give us a key it kept for the lever, which operated the outside grate.
We did all of these things.
The back room was diamond shaped, and had a gravel pit in the center, along with tables along the side holding curious mechanical spiders made of some very shiny metal. The earth creature promptly disgorged a key, then dove into the gravel pit and disappeared.
Meanwhile, things had been going ill for Fflam.
The floating positive energy creature had apparently befriended him and was keeping him company, but otherwise little happened until he noticed that it was growing dark, and that there was mist outside. Fearing what might come, he somehow managed to pull a boulder backward on top of the entrance to the underground complex, sealing the trap door entrance with us inside.
However, the mists were coming from inside the complex.
Mists were welling out from the stone grating and the chambers behind it, and in fact the stone grating lifted, clearly ready to let something loose upon the world. The positive energy creature retreated to the crystal chambers. Fflam, worried for good reason, called to the rest of us for help.
Fortunately, we were now in a position to do so. We came running, and Jacob was able to use his energy blasts to crack the boulder apart. We then made good our escape and returned to town. There, the gate guards demanded proof that we were who we claimed to be, and were living beings. They asked us to cut ourselves to show we bled proper blood, and we did so. Once inside, I healed everyone of the minor wounds created in this exercise.
At the inn, a wonderful surprise awaited us!
There was Ragnar, a priest of Pelor, and Chris, a wizard and a follower of Pelor! They have been sent by Lord Pelor himself, through visions, to join us! Praise be to Lord Pelor! They are both northerners, though not from THIS far north. We discussed matters with them, then drank a toast of wine to the fallen Oda. Then another of Akavit to our success. At that point I felt it wise to retire for the night. Some of the others remain downstairs and are I think continuing to celebrate.
Farewell Oda, may the gods watch over you.
Praise thee Lord Pelor!
Thank you for your guidance and aid.
I, your servant, thank you for sending other servants in this hour of need.
May your light shine eternal.
May we spread that light and drive back the darkness, while our short lives last.
*A*
After the disasters of the fight against the Carrion Crawlers and the strange rust-creating monsters, we thought it best to return to the room of the positive energy pool. There was a creature of the positive energy plane there, a sort of floating sphere with tentacles of energy. It made no moves to attack, but simply floated serenely. Grungar continued to be very apologetic, but was also whimpering and acting strangely jumpy, as if he'd seen a ghost.
May Lord Pelor grant me patience. In my country, someone who broke ranks in battle, let alone one who then cowered in fear afterward, leaving a comrade to die, would have been punished severely. Pelor calls for mercy and forgiveness, and so I shall try.
Though healed, we were still low on magic. However, we decided to investigate the chambers behind the iron grating. Jacob used his magic to carry myself, Grungar, and Stuzchka through. Unfortunately, as the grate and apparently the halls beyond are of cold iron, and Jacob is of Fey heritage, he then lost his powers. The Mute was able to come through without incident using his own powers, but this left Fflam stuck on the other side of the grate.
Jacob seemed glum.
Those of us who are strong tried, together, to lift the grate, but failed miserably. Giving up we left Fflam on watch, and went exploring. We found an Iron Golem in a niche along the hallway. By some stroke of luck or fate, we avoided activating it. We also found iron double doors at the end of the hallway and a t-intersection much like that in the crystal chambers.
On one side was a room with five engraved pillars with holes in them, scenes of squid creatures fighting fire creatures, a lever, and a grating trapping a strange earth creature in a cell. On the other was a room with a fire pit and five iron spikes engraved with designs that matched those on the pillars.
We quickly agreed that the spikes were meant to be put in the holes in the pillars, probably as a means of releasing one or other of the grates. We each took one, Jacob wrapping his in cloth, and inserted them simultaneously into the pillars. The grate that opened was that trapping the earth creature. It had three legs, multiple arms, and a mouth pointing straight up. Very bizarre. However it was not apparently hostile.
The Mute was, by trial and error, able to communicate with it using written Abyssal. We offered to help it escape, and it in turn instructed us on the means of escape for ourselves. The spikes had to be removed, heated in the fire pit, then reinserted into the pillars. This would open the double doors in the back, leading to a room by which the creature could escape. In return, it would give us a key it kept for the lever, which operated the outside grate.
We did all of these things.
The back room was diamond shaped, and had a gravel pit in the center, along with tables along the side holding curious mechanical spiders made of some very shiny metal. The earth creature promptly disgorged a key, then dove into the gravel pit and disappeared.
Meanwhile, things had been going ill for Fflam.
The floating positive energy creature had apparently befriended him and was keeping him company, but otherwise little happened until he noticed that it was growing dark, and that there was mist outside. Fearing what might come, he somehow managed to pull a boulder backward on top of the entrance to the underground complex, sealing the trap door entrance with us inside.
However, the mists were coming from inside the complex.
Mists were welling out from the stone grating and the chambers behind it, and in fact the stone grating lifted, clearly ready to let something loose upon the world. The positive energy creature retreated to the crystal chambers. Fflam, worried for good reason, called to the rest of us for help.
Fortunately, we were now in a position to do so. We came running, and Jacob was able to use his energy blasts to crack the boulder apart. We then made good our escape and returned to town. There, the gate guards demanded proof that we were who we claimed to be, and were living beings. They asked us to cut ourselves to show we bled proper blood, and we did so. Once inside, I healed everyone of the minor wounds created in this exercise.
At the inn, a wonderful surprise awaited us!
There was Ragnar, a priest of Pelor, and Chris, a wizard and a follower of Pelor! They have been sent by Lord Pelor himself, through visions, to join us! Praise be to Lord Pelor! They are both northerners, though not from THIS far north. We discussed matters with them, then drank a toast of wine to the fallen Oda. Then another of Akavit to our success. At that point I felt it wise to retire for the night. Some of the others remain downstairs and are I think continuing to celebrate.
Farewell Oda, may the gods watch over you.
Praise thee Lord Pelor!
Thank you for your guidance and aid.
I, your servant, thank you for sending other servants in this hour of need.
May your light shine eternal.
May we spread that light and drive back the darkness, while our short lives last.
*A*
The Mute: Day 150
Lessons Learned
- There are five lights.
- Natives of this area are poor problem solvers.
- Crystal interferes with my ability to teleport.
- Grungar has received a non-optimal number of improvement beatings.
- Oda is not a sufficiently powerful fighter to make up for abject stupidity and cowardice on the part of Grungar.
- Pools of pure positive energy will heal, but will not bring back the dead.
- Jacob enjoys opening sarcophagi.
- Grungar screams like a small girl at the slightest pain.
- Grungar is incapable of accomplishing even the simplest task.
- Grungar cannot climb a simple rope.
- Grungar would think nothing of drowning a party member to "save" them from fire.
- None.
Sztu: day 150 (con't)
Travelling through this labyrinth, we have come across many rooms. The fellows threw a red switch, and a red pillar lit up. In trying to figure out where all the switches were, we went into the crystal area. There were lots of floating crystals! I poked one (they were shiny!) and it played a note! I played around with them some more, figured out how to do flats, sharps, et cetera! It was fun! But good thing Arcadius and Oda were standing guard. It apparently summoned crystal gollums!
Arcadius yelled for them to hold the line, but the Beet Head (haha get it? play on meat head!) charged. I thought we were done with that with the death of Alcander! He nearly died. Finally he retreated so the smart people could fight. Alas, it lead to Oda's death. I can't help but feel somewhat responsible. If I hadn't played with the crystals, would the gollums have come? Though I can't help but be angry at the Beet Head as well. If he had stayed in formation like Arcadius called for, it would have been a much different fight. Rest in peace, Oda. May you find only the best wherever you are.
Though, I cannot be too mad at myself. It turns out that I had to play the crystals anyways to open the door. There was a musical notation near by that, when played on the crystals, let us back out of the crystal labyrinth. That, of course, was done after we finished searching the crystal wing.
We then went back to where the hydra was killed. Using the pearl earring, Arcadius went down into the pools and found a switch to release the water. When we went exploring down there, we found a small switch (small than the red one). When it was pulled (everyone back up to safety of course! No drownings!) the blue column lit up. Only a few more columns to go, then we hopefully will move on from such a dreadful place.
Arcadius yelled for them to hold the line, but the Beet Head (haha get it? play on meat head!) charged. I thought we were done with that with the death of Alcander! He nearly died. Finally he retreated so the smart people could fight. Alas, it lead to Oda's death. I can't help but feel somewhat responsible. If I hadn't played with the crystals, would the gollums have come? Though I can't help but be angry at the Beet Head as well. If he had stayed in formation like Arcadius called for, it would have been a much different fight. Rest in peace, Oda. May you find only the best wherever you are.
Though, I cannot be too mad at myself. It turns out that I had to play the crystals anyways to open the door. There was a musical notation near by that, when played on the crystals, let us back out of the crystal labyrinth. That, of course, was done after we finished searching the crystal wing.
We then went back to where the hydra was killed. Using the pearl earring, Arcadius went down into the pools and found a switch to release the water. When we went exploring down there, we found a small switch (small than the red one). When it was pulled (everyone back up to safety of course! No drownings!) the blue column lit up. Only a few more columns to go, then we hopefully will move on from such a dreadful place.
Journal of Arcadius - Day 150
Trial and Error
We have discovered much, but much has gone wrong. Acting on rumors of ruins in the hills near this town, we went exploring. Ruins we found indeed, and underneath them, a complex of evil power.
May the gods curse those who built it!
We found a strange room with four hallways leading off, one in each direction, and each blocked by a grate. One is coral, another crystal, a third iron, and the fourth stone. Given the association of Coral with the evil, we chose that way first. Using his magic, Jacob transported us through the grate by twos.
On the other side, we found a maze of passages and chambers made of coral, as well as a pair of mighty coral doors. We unwisely began to smash through these, stopping only as water gushed through from the other side. Fortunately for us, before the entire place could be flooded, the coral healed itself.
Elsewhere in the maze we found pools of water, at first seemingly black, but later revealed to be merely deep and in darkness. We were attacked by some things that resembled man-sized lobsters, and then found and fought a hydra! The hydra had some treasure which should prove helpful in our efforts.
Upon an exploration of the remainder of the maze, we found a strange set of colored crystals on pedestals, and a lever. Together, they appeared to be some sort of lock mechanism or puzzle. We began various fruitless experimentation, but eventually got the red crystal to light and stay lit.
We then decided to go investigate the crystal grate, and Jacob brought us through as before. Except, that is, for the mute, who used his own powers to get through, then found he had some sort of problem with his powers in the crystal hallways on the other side. For the first time I can recall, I saw him visibly disturbed.
On the other side, the walls, floor, and ceiling were all made of crystal, creating a brilliant if disorienting scene. This part of the complex turned out to be far less extensive than the coral section. We passed two crystal statues that seemed likely to spring to life and attack us, though they did not immediately do so.
In one room we found a bizarre set of spinning, rising, and lowering crystals in a column, which Stutzcka recognized as some form of musical instrument. She then began to play the ballad of Tupper and Mona. Unfortunately, this attracted the crystal beings, now looking like some form of golem, who advanced to attack us.
Fflam, Oda, Grungar, and I formed a concave battle line at the entrance of the chamber, ready to hit the golems all at once as they entered the room. Jacob, Stu, and The Mute, meanwhile were in the back ready to aid us with their powers. It was a fine tactical position, as good as we were likely to have in such a situation in fact.
Unfortunately, Grungar broke ranks and charged the golems. He was almost instantly massively wounded and driven back. In fact, he ran to a far corner of the room, leaving the rest of us to face the golems without him.
It was disastrous!
The golems soon struck down Oda, who must have been more seriously wounded to begin with than he had informed us. He died without so much as a cry of pain. Such courage and will! The mute made some complex leaping maneuvers and joined the fight. Together, we kept the golems at bay, destroying one of them, but taking grievous wounds in the process. Meanwhile, somewhere in the back, Jacob used a healing wand on Grungar, who rejoined the fight in time to help take down the remaining Golem.
Then, we took the time to mourn our lost comrade.
In another room, we found many healing supplies and a pool of positive energy. The radiance from that pool began to heal our wounds very quickly. With a mixture of creativity and despair, we decided to see if the pool could revive Oda. Wisely, we removed his possessions and especially his heirloom armor and swords before doing so. Rather than reviving him, the positive energy consumed his body like white fire. In a way however, it was a glorious funeral, much more so than burial or a mere pyre. The mute saved one finger, so that Oda might be resurrected if he so wished, and apparently also agreed to return all the way to their distant part of the world with it, and Oda's heirlooms.
However, that will not be happening before we can leave this place, and we have things to complete here.
After some deliberation, we decided to return to the coral section. There, we took note of one of the treasures found previously - a pearl earring of water breathing. This item is no accident, and we agreed to make use of it. Grungar, to atone for his previous folly and role in the death of Oda, agreed to go, but then revealed he didn't have pierced ears. The Mute, without a word, and none too gently, pierced one with the earring itself. Then it became apparent that the earring gives water breathing while taking away the ability to breathe air.
Amidst choking gurgles, Grungar protested.
Overriding his objections, we ordered Grungar into the Hydra's pool, and he swam down. Coming back up he gave a brief but unhelpful report of the caves down below. Despairing of better options, I donned the earring. Fortunately, as with most people in my land, my ears are already pierced.
I swam down and found a large chamber with passages going in different directions. There was also a small lever. I pulled it, ready to dart to the surface. The water level immediately began to drop, and I indeed swam straight up. Yelling to the others to throw rope, I pulled out the earring and climbed up. The water continued to drop until there was a wet stone floor below us.
We climbed down.
On the lower level, we found various passages including one down a slope, leading to another grate, behind which was absolute magical darkness which even the light I am granted by Lord Pelor could not pierce. In another chamber we found five sarcophagi. For some reason, Jacob felt it necessary to open one, and an undead Saguahin priest emerged. We fought it, and struck it down before it could use the full, if unknown, extent of its powers. It had many strange and ancient items, some of which may prove useful.
Less useful was what happened next.
Amidst our exploration, we found another, larger, lever, and pulled it. Returning to the main level we found a second crystal, the blue one, glowing. So far so good. Then however, we decided to return to the lower level.
The first down was Fflam. There, he encountered a swarm of creatures - carrion crawlers of the sort sometimes found in the catacombs of my homeland, and some sort of horrid beast whose touch turns iron to rust! Fflam was promptly surrounded, paralyzed, and denuded of his armor. Meanwhile, The Mute, who can apparently climb through or along walls like a spider as one of his powers, was having difficulties battling with the creatures, as was Jacob, despite, his flying. I threw a spear to no effect. Grungar attempted to climb down and help.
Unfortunately, attempted is the operative term.
Grungar fell while climbing down the rope. Fflam's unconscious form broke his fall, and several of Fflam's flasks of Alchemist's Fire were broken in turn. They exploded in a stunning fireball, consuming some creatures, my spear, and of course Fflam and Grungar. The remaining creatures fled in panic. When the smoke cleared, Grungar and Fflam were alive, but singed, or in Fflam's case, even more so than before.
Grungar was apologetic, and gave his entire sack of platinum coins to Fflam. I'd guess there was enough in that bag to buy some very fine new armor, once we get out of here, that is.
So, in short, we've discovered much, but taken much harm, and lost a great and noble warrior. Perhaps it is time for another visit to the room of positive energy. In the meantime, here we are binding our wounds.
*A*
We have discovered much, but much has gone wrong. Acting on rumors of ruins in the hills near this town, we went exploring. Ruins we found indeed, and underneath them, a complex of evil power.
May the gods curse those who built it!
We found a strange room with four hallways leading off, one in each direction, and each blocked by a grate. One is coral, another crystal, a third iron, and the fourth stone. Given the association of Coral with the evil, we chose that way first. Using his magic, Jacob transported us through the grate by twos.
On the other side, we found a maze of passages and chambers made of coral, as well as a pair of mighty coral doors. We unwisely began to smash through these, stopping only as water gushed through from the other side. Fortunately for us, before the entire place could be flooded, the coral healed itself.
Elsewhere in the maze we found pools of water, at first seemingly black, but later revealed to be merely deep and in darkness. We were attacked by some things that resembled man-sized lobsters, and then found and fought a hydra! The hydra had some treasure which should prove helpful in our efforts.
Upon an exploration of the remainder of the maze, we found a strange set of colored crystals on pedestals, and a lever. Together, they appeared to be some sort of lock mechanism or puzzle. We began various fruitless experimentation, but eventually got the red crystal to light and stay lit.
We then decided to go investigate the crystal grate, and Jacob brought us through as before. Except, that is, for the mute, who used his own powers to get through, then found he had some sort of problem with his powers in the crystal hallways on the other side. For the first time I can recall, I saw him visibly disturbed.
On the other side, the walls, floor, and ceiling were all made of crystal, creating a brilliant if disorienting scene. This part of the complex turned out to be far less extensive than the coral section. We passed two crystal statues that seemed likely to spring to life and attack us, though they did not immediately do so.
In one room we found a bizarre set of spinning, rising, and lowering crystals in a column, which Stutzcka recognized as some form of musical instrument. She then began to play the ballad of Tupper and Mona. Unfortunately, this attracted the crystal beings, now looking like some form of golem, who advanced to attack us.
Fflam, Oda, Grungar, and I formed a concave battle line at the entrance of the chamber, ready to hit the golems all at once as they entered the room. Jacob, Stu, and The Mute, meanwhile were in the back ready to aid us with their powers. It was a fine tactical position, as good as we were likely to have in such a situation in fact.
Unfortunately, Grungar broke ranks and charged the golems. He was almost instantly massively wounded and driven back. In fact, he ran to a far corner of the room, leaving the rest of us to face the golems without him.
It was disastrous!
The golems soon struck down Oda, who must have been more seriously wounded to begin with than he had informed us. He died without so much as a cry of pain. Such courage and will! The mute made some complex leaping maneuvers and joined the fight. Together, we kept the golems at bay, destroying one of them, but taking grievous wounds in the process. Meanwhile, somewhere in the back, Jacob used a healing wand on Grungar, who rejoined the fight in time to help take down the remaining Golem.
Then, we took the time to mourn our lost comrade.
In another room, we found many healing supplies and a pool of positive energy. The radiance from that pool began to heal our wounds very quickly. With a mixture of creativity and despair, we decided to see if the pool could revive Oda. Wisely, we removed his possessions and especially his heirloom armor and swords before doing so. Rather than reviving him, the positive energy consumed his body like white fire. In a way however, it was a glorious funeral, much more so than burial or a mere pyre. The mute saved one finger, so that Oda might be resurrected if he so wished, and apparently also agreed to return all the way to their distant part of the world with it, and Oda's heirlooms.
However, that will not be happening before we can leave this place, and we have things to complete here.
After some deliberation, we decided to return to the coral section. There, we took note of one of the treasures found previously - a pearl earring of water breathing. This item is no accident, and we agreed to make use of it. Grungar, to atone for his previous folly and role in the death of Oda, agreed to go, but then revealed he didn't have pierced ears. The Mute, without a word, and none too gently, pierced one with the earring itself. Then it became apparent that the earring gives water breathing while taking away the ability to breathe air.
Amidst choking gurgles, Grungar protested.
Overriding his objections, we ordered Grungar into the Hydra's pool, and he swam down. Coming back up he gave a brief but unhelpful report of the caves down below. Despairing of better options, I donned the earring. Fortunately, as with most people in my land, my ears are already pierced.
I swam down and found a large chamber with passages going in different directions. There was also a small lever. I pulled it, ready to dart to the surface. The water level immediately began to drop, and I indeed swam straight up. Yelling to the others to throw rope, I pulled out the earring and climbed up. The water continued to drop until there was a wet stone floor below us.
We climbed down.
On the lower level, we found various passages including one down a slope, leading to another grate, behind which was absolute magical darkness which even the light I am granted by Lord Pelor could not pierce. In another chamber we found five sarcophagi. For some reason, Jacob felt it necessary to open one, and an undead Saguahin priest emerged. We fought it, and struck it down before it could use the full, if unknown, extent of its powers. It had many strange and ancient items, some of which may prove useful.
Less useful was what happened next.
Amidst our exploration, we found another, larger, lever, and pulled it. Returning to the main level we found a second crystal, the blue one, glowing. So far so good. Then however, we decided to return to the lower level.
The first down was Fflam. There, he encountered a swarm of creatures - carrion crawlers of the sort sometimes found in the catacombs of my homeland, and some sort of horrid beast whose touch turns iron to rust! Fflam was promptly surrounded, paralyzed, and denuded of his armor. Meanwhile, The Mute, who can apparently climb through or along walls like a spider as one of his powers, was having difficulties battling with the creatures, as was Jacob, despite, his flying. I threw a spear to no effect. Grungar attempted to climb down and help.
Unfortunately, attempted is the operative term.
Grungar fell while climbing down the rope. Fflam's unconscious form broke his fall, and several of Fflam's flasks of Alchemist's Fire were broken in turn. They exploded in a stunning fireball, consuming some creatures, my spear, and of course Fflam and Grungar. The remaining creatures fled in panic. When the smoke cleared, Grungar and Fflam were alive, but singed, or in Fflam's case, even more so than before.
Grungar was apologetic, and gave his entire sack of platinum coins to Fflam. I'd guess there was enough in that bag to buy some very fine new armor, once we get out of here, that is.
So, in short, we've discovered much, but taken much harm, and lost a great and noble warrior. Perhaps it is time for another visit to the room of positive energy. In the meantime, here we are binding our wounds.
*A*
Journal of ??????, Day 150
[Because I want to keep my characters' journal entries apace with each other, and because Tupper's already posted for Day 150, here is… something else. Not to be confused with the start of a new player character.]
Day 150.6
Tonight's the night!
At last, the blasted fool took the bait! He's as dumb and distractable as I remember him! But soon, soon I shall remind him of all he left behind! Of what he truly is! He shall learn that I will never forget what he did, and of what it drove me to do.
And then, the blood of the vile and unrepentant shall flood the gutters!
Supplies for tonight:
the empty crate
the key for Warehouse 32 (very important)
the custom set of leg shackles
7 snap traps
9 dart traps
3 razor wire coils
3 goats
1 fake pit-trap door
2 exploding crate traps
the 1ZX Heavy (don't think he could handle the repeating for now)
fried pork scraps (moron'll be in there awhile)
Areas for tomorrow:
Southern Scoops
that one L-shaped part of the dockyards that I always forget about
The eastern park, esp. the pit-like area near the street (good for corpses)
The "Wickets" which is a dumb name because they renamed that street years ago and RAAAGH
Things to Do - Urgent
- Find new healer for Yahm, the current one is getting suspicious
- Brew more alchemist's fire
- Buy new saddlebags again
Day 150.6
Tonight's the night!
At last, the blasted fool took the bait! He's as dumb and distractable as I remember him! But soon, soon I shall remind him of all he left behind! Of what he truly is! He shall learn that I will never forget what he did, and of what it drove me to do.
And then, the blood of the vile and unrepentant shall flood the gutters!
Supplies for tonight:
the empty crate
the key for Warehouse 32 (very important)
the custom set of leg shackles
7 snap traps
9 dart traps
3 razor wire coils
3 goats
1 fake pit-trap door
2 exploding crate traps
the 1ZX Heavy (don't think he could handle the repeating for now)
fried pork scraps (moron'll be in there awhile)
Areas for tomorrow:
Southern Scoops
that one L-shaped part of the dockyards that I always forget about
The eastern park, esp. the pit-like area near the street (good for corpses)
The "Wickets" which is a dumb name because they renamed that street years ago and RAAAGH
Things to Do - Urgent
- Find new healer for Yahm, the current one is getting suspicious
- Brew more alchemist's fire
- Buy new saddlebags again
Journal of Grungar the Masher, Day 150 (continued)
I will not brek lines again becuz that make dead friend.
I will not fall on dorf and make him xpload again.
I will not drop dorf in well again.
I am sorry Dan pleese I do not want to kill your friends pleese I am sorry pleese
I givf bag of shinies to dwarf becuz bugpuppie ate his armor but that not enuff.
DAN MAKE SCARY NOTORC HANT ME!!! noboddy see him but me! I keep sorrying but he still there!!!
mebbe I loose friends again. Mebbe they tell me I am dangerus and go like all notfriends do.
I do not want to loose best friends of Dan!!!!
I will not fall on dorf and make him xpload again.
I will not drop dorf in well again.
I am sorry Dan pleese I do not want to kill your friends pleese I am sorry pleese
I givf bag of shinies to dwarf becuz bugpuppie ate his armor but that not enuff.
DAN MAKE SCARY NOTORC HANT ME!!! noboddy see him but me! I keep sorrying but he still there!!!
mebbe I loose friends again. Mebbe they tell me I am dangerus and go like all notfriends do.
I do not want to loose best friends of Dan!!!!
Tuesday, September 1, 2009
Sztu: Day 150
This is an odd little town. The guards did not blink an eye when we said we were transported here by magic. Though, frankly, that doesn't surprise me much anymore either. Nor is it as exciting as it used to be. Other than that, the town looked like a town! Just one small problem. When I enter cities, towns, etc I am used to being overwhelmed by the stares of little humans. Little humans my size or there abouts! And that seems to be lacking here. Very odd indeed.
Once we reached our lovely inn. Rooms for all of us! Though everything in my room is twice as big as it needs to be! I feel like a small child climbing into the chairs and the bed. Next time I must inquire as to accomodations for one of my stature... Though I have found not many places have even seen a gnome, let alone hosted one!
I, of course, set up with my violin in the common room. Though I sort of forgot to sing in common and got some very odd looks for my gnomish songs!
The group has found a few interesting things. First off, there are no children here. No one recollects being a child. Nor knows what a child is! They don't know what mothers are either. It's a very bizarre town! I wonder what else we'll find here!
Once we reached our lovely inn. Rooms for all of us! Though everything in my room is twice as big as it needs to be! I feel like a small child climbing into the chairs and the bed. Next time I must inquire as to accomodations for one of my stature... Though I have found not many places have even seen a gnome, let alone hosted one!
I, of course, set up with my violin in the common room. Though I sort of forgot to sing in common and got some very odd looks for my gnomish songs!
The group has found a few interesting things. First off, there are no children here. No one recollects being a child. Nor knows what a child is! They don't know what mothers are either. It's a very bizarre town! I wonder what else we'll find here!
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