Day: it's night-time not day-time, stupid!
Dear Diary,
So, I just woke up from this bizarre dream, and I had to tell you about it!
It started out with this sarcophagus, and so initially I thought it was like any of my other sarcophagus related dreams, where I gain UNIMAGINABLE POWER!!!
But then I realized there were no sexy devil chicks dancing around like there normally are in such dreams, so I realized this was something else. As I watched, some scared elf guy tried to escape some creepy elf chick, who would refer to him as “Beloved” but was all like “Your sacrifice will not be in vain” and “This is how it must be”. I notice that when people say stuff like that, they rarely say it about themselves. It’s almost always someone ELSE who has to make the sacrifice or whatever. BLOODY BASTARDS!
Anyway, the short of it is that she casts this powerful spell (and I’ll note, the guy who she was “sacrificing” was no magical slouch himself, I haven’t heard of Thaumaturgy (blood magic) being used in some time. It’s both damn powerful and damn rare. Only guy I ever knew who seemed to know much about it was this jerk named Victor I knew years ago. I never quite trusted him. I mean, seriously, they say I’m obsessed with gaining knowledge and power, but this guy! But I digress…)
So this powerful chick who the powerful guy is terrified of performs this ritual that lasts for three days and nights. After she’s done, she takes this crystal which appears to have been altered by the ritual (and no doubt has been filled with a metric-crap-ton of arcane energy) and puts it with this staff, creating the mythical staff that we’ve now found one third of! (It was in the cave that the giant squid was protecting)
And then she buries his body and leaves. And then I woke up. Weird dream, huh? I wonder what it meant? Probably that I shouldn’t eat so much calamari before going to bed. Anyway, now I’m going back to sleep. I’ll write again later.
Monday, November 9, 2009
From The Journal of Jacob Cayle aka Irwin Foster Dundee III
Day: After Yesterday but Before Tomorrow
Dear Diary,
We totally kicked that squid's ass! (Do squids have asses? I'll have to ask a Ranger and/or a Druid about that the next time such an opportunity presents itself).
First, the squid was all like "I'm totally going to kill you, grrr!" and Arcadius was all like "Oh no you didn't!" and then he flailed around for a while because he's not actually all that well trained for water combat. Not that any of us is, I mean seriously, you'd think at least one of us would have taken swimming lessons back when we were kids or something, but apparently we were all too busy training for skills we thought would be useful for lives as adventurers when we were kids. That must be why I'm only good at things like knowing answers to arcana and spellcraft related questions. Stupid wasted childhood!
Anyway, so we were all trying to fight the squid and generally sucking at it, on account that we were having a hard enough time with not drowing, in spite of having magic earrings specifically designed to keep us from doing so. I drew its attention by hitting it with an eldritch bolt and then failed to do anything for the next minute, dividing my time equally between being crushed by a tentacle and failing to swim.
So Ragnarr did the most good by dividing his time between keeping us healed and summoning things that could actually swim. I tried to do that too and finally managed to swim long enough to summon a Large Water Elemental, which worked with one of Ragnarr's sharks to actually fight the giant squid, but it was kicking both their asses (I'm not sure if Water Elementals have asses either, but that's another question I'll leave for the sages to answer).
So the battle was going sucky, and then Ragnarr had the bright idea to summon a BLOODY FIRE ELEMENTAL into the fight, right next to the squid. Do you know what happens when you summon a fire elemental into water? It blows all the hell up, that's what it does. I'm totally going to have to try that next time I'm underwater.
Anyway, that did some major damage to the squid, but unfortunately finished off the shark and the water elemental. So the squid was still coming at us, and I was getting crushed (yet again), so I decided to stop fighting against the tentacle and take advantage of the fact that while the squid was crushing me, it was also keeping me from needing to swim. So I took aim at it and blasted it in the face! And that was enough to finally finish the bastard off. Hmm, makes me hungry for calamari.
Anyway, now the squid is dead, and we found treasure (which is always nice) and apparently one third of a really powerful staff (which for some reason no one trusts me with, I don't know why. I bet if I studied it long enough I could figure out how to do some really awesome stuff with it, but that's a hypothesis for another day).
Anyway, now we need to figure out what to do next, but I'll let the Paladins figure that out.
Dear Diary,
We totally kicked that squid's ass! (Do squids have asses? I'll have to ask a Ranger and/or a Druid about that the next time such an opportunity presents itself).
First, the squid was all like "I'm totally going to kill you, grrr!" and Arcadius was all like "Oh no you didn't!" and then he flailed around for a while because he's not actually all that well trained for water combat. Not that any of us is, I mean seriously, you'd think at least one of us would have taken swimming lessons back when we were kids or something, but apparently we were all too busy training for skills we thought would be useful for lives as adventurers when we were kids. That must be why I'm only good at things like knowing answers to arcana and spellcraft related questions. Stupid wasted childhood!
Anyway, so we were all trying to fight the squid and generally sucking at it, on account that we were having a hard enough time with not drowing, in spite of having magic earrings specifically designed to keep us from doing so. I drew its attention by hitting it with an eldritch bolt and then failed to do anything for the next minute, dividing my time equally between being crushed by a tentacle and failing to swim.
So Ragnarr did the most good by dividing his time between keeping us healed and summoning things that could actually swim. I tried to do that too and finally managed to swim long enough to summon a Large Water Elemental, which worked with one of Ragnarr's sharks to actually fight the giant squid, but it was kicking both their asses (I'm not sure if Water Elementals have asses either, but that's another question I'll leave for the sages to answer).
So the battle was going sucky, and then Ragnarr had the bright idea to summon a BLOODY FIRE ELEMENTAL into the fight, right next to the squid. Do you know what happens when you summon a fire elemental into water? It blows all the hell up, that's what it does. I'm totally going to have to try that next time I'm underwater.
Anyway, that did some major damage to the squid, but unfortunately finished off the shark and the water elemental. So the squid was still coming at us, and I was getting crushed (yet again), so I decided to stop fighting against the tentacle and take advantage of the fact that while the squid was crushing me, it was also keeping me from needing to swim. So I took aim at it and blasted it in the face! And that was enough to finally finish the bastard off. Hmm, makes me hungry for calamari.
Anyway, now the squid is dead, and we found treasure (which is always nice) and apparently one third of a really powerful staff (which for some reason no one trusts me with, I don't know why. I bet if I studied it long enough I could figure out how to do some really awesome stuff with it, but that's a hypothesis for another day).
Anyway, now we need to figure out what to do next, but I'll let the Paladins figure that out.
A Bright Light (Chris)
I thought my life was at its end. I saw a bright then everything went quite and black. I figured Pelor himself had come for me. I was wrong. It was just a fire elemental that Ragnarr summoned. The summoned elemental apparently caused a large explosion and shockwave that almost killed me and is the reason why I can not hear anything right now. Ragnarr decided to summon it when it looked like all of us were going to die. We were fighting an octopus of sorts. This creature most of us grappled and surely one of us was headed for it’s month very soon. Pelor must really want us to succeed because with out his help I believe we all would not be here anymore. I well say this thou, Ragnarr needs to be careful or he will never be able to summon a creature again. All of his summons end up dead.
Anyways, It looks like we are going to be here for a while. It is going to be a while before we can take a boat back to the main land, which I am willing to wait. I have had enough with water combat to last me a life time.
Hopefully Ragnarr well heal my hearing tomorrow. I want to take a closer look at some of the items we found in the tower, but I am having a hard time doing it right now because all I hear is an annoying ringing in my ears.
Anyways, It looks like we are going to be here for a while. It is going to be a while before we can take a boat back to the main land, which I am willing to wait. I have had enough with water combat to last me a life time.
Hopefully Ragnarr well heal my hearing tomorrow. I want to take a closer look at some of the items we found in the tower, but I am having a hard time doing it right now because all I hear is an annoying ringing in my ears.
Tuesday, November 3, 2009
Dream: Pelor Group
((Those of you on Team Pelor (Jacob, Chris, Ragnar, Arcadius, Fflam) will get this vision while waiting for the next boat.
Fflam, you get to see both visions. I'm thinking your manliness and self-sacrifice with fire has earned you a place in either camp for the moment.
You will have two days in town after the vision before the next boat leaves.))
Before you lies a ring of basalt stones, engraved with unfamiliar images of a god who's name has long been forgotten and overrun with vines and moss. In the center lies a stone sarcophagus, runes etched along both the inside and out in an elaborate pattern. A thick carpet of ferns blankets the ground, and while there are no trees to speak of there is a great deal of shorter foliage all around. ((History: 10 + Religion: 5 or Religion: 5 + History: 10 may give you more, email me for details if you meet these requirements))
Beyond the clearing you see mountains in all directions ((Geography or Maps: 5 will give you more here, let me know)) and along a passageway through the mountains there are two giant statues standing guard, each facing the other across the only evident path into the clearing. They are huge guardians, monuments of a cat-like creature with large wings, standing eternal watch.
There is a deathly peaceful feel to this place, as if it has not seen a disturbance in hundreds or even thousands of years. Not a single animal moves, no birds sing, no insects so much as click or cry out. There is no breeze, no movement, and all is perfectly still.
A moment later, suddenly, there is movement. The rustle of leaves as something moves, and in the silence the sound echoes for quite some distance.
An elven man stumbles into the ring of stones. His skin is scarred with sigils that were cut into his skin long ago, twisted images that look vaguely like the runes and glyphs common to various forms of magic, but twisted and misshapen. Not just from the inexpert and awkward hand that must have cut them, but as if the author were deliberately trying to distort their purpose. He wears clothes that look as if they must once have been made of the highest quality silk, now tattered and stained beyond all recognition. His hair is matted and caked with blood, and his eyes appear wide and terrified.
The man reaches into his pocket and pulls out a knife. A basic-but-functional instrument that on close inspection appears to be shimmering and shifting as he holds it. Looking around anxiously, he makes a long cut along the ball of his thumb and chants several words, the magic binding to his blood and causing a shimmering haze to fall over the land, when the haze lifts he is gone. ((Spellcraft 10: this is a form of blood magic, very rare, but extremely potent)).
Time passes, and a woman appears in the clearing. She doesn't teleport in or appear to step in, her body doesn't seem to materialize. It is as if you blink and then she is standing there, radiating a sense of quiet calm. She is a Drow with an extremely noble bearing, porcelain skin that is pale even by the standards of the Drow, and jet black hair that drops below her waist. Where her eyes should be appear pools of glimmering darkness. She is clothed in loose-fitting traveling clothes, which hint at her lithe frame while not explicitly revealing it, a pair of leather boots, and a black silk hat. It all appears to be in perfect condition, as if she had just put it on minutes before and checked herself over in a mirror minutes before.
She speaks softly, her words lilting elegantly, "My beloved Dannar, did you really think that the stones here would protect you, or that I couldn't see through your blood magic?" Despite the elegance of her language, her tone has a flat affect to it, entirely devoid of warmth, anger, or any form of passion. Without speaking a word, she waves her hand and a shimmering curtain forms and parts to reveal the man standing perfectly still, his eyes wide, as if paralyzed by fright.
The barest note of sadness enters her voice, "I am sorry my beloved, but you know that I need the blood of someone of your caliber to finish the Work. Your efforts to retrieve the last piece and the sacrifice you are making here will not be forgotten."
She takes him by the hand and guides him to the sarcophagus, he comes along placidly, as if not in control of his own will. With each step, the vines and moss seem to recede, stones that were previously fallen over stand upright, and cracks in the sarcophagus seem to patch over. She releases his hand and, eyes still wide, he lays down in the sarcophagus. She kisses him on the lips, then draws a crystal from one of his pockets. It shimmers and changes colors continuously from the inside, as if its very material were being reworked and reformed continuously. "This will not be in vain," she whispers, taking a step back and the lid of the sarcophagus slides into place.
Lights flash all over the now reconstructed ruins, and energy seems to slowly be drawn out of the sarcophagus into the surrounding stones. She pulls a nearly completed staff from a pocket of air and fits the third and final piece--the crystal--into the crosspiece at top. Gliding gracefully, she sets the staff into a slot in one of the rocks, where it just catches the light, and begins to chant.
The vision fast forwards as the woman continues like this, casting the ritual spell, for three days and nights. At the end of this time, the energy slows to a trickle and then, finally, stops. She stands, picking up the staff and using it for support, obviously tired from her efforts, and walks toward the sarcophagus which opens to her approach. Inside there is the ruin of the man that had been here three days before: he is curled into a ball with his skin is shriveled and pallid, and his fingers appear to be gnawed off. The woman leans over and brushes her lips against his forehead, then closes his eyes with her hand. "I am sorry, we both know why this had to happen."
The woman--drained as she is--proceeds to dig a grave, marking it with a small stone and putting the body in it. She then removes a ring from her finger and puts it in the grave with the man before replacing the soil and walking off in the direction of the statues, carrying the now complete Staff of Alayna with her.
As she walks away you can see the stones return to their former places, the cracks reform, and the carpet of plants move back into place. In the end, the only evidence that the couple was ever here is a grave dug off to the side and marked with a piece of granite.
Fflam, you get to see both visions. I'm thinking your manliness and self-sacrifice with fire has earned you a place in either camp for the moment.
You will have two days in town after the vision before the next boat leaves.))
Before you lies a ring of basalt stones, engraved with unfamiliar images of a god who's name has long been forgotten and overrun with vines and moss. In the center lies a stone sarcophagus, runes etched along both the inside and out in an elaborate pattern. A thick carpet of ferns blankets the ground, and while there are no trees to speak of there is a great deal of shorter foliage all around. ((History: 10 + Religion: 5 or Religion: 5 + History: 10 may give you more, email me for details if you meet these requirements))
Beyond the clearing you see mountains in all directions ((Geography or Maps: 5 will give you more here, let me know)) and along a passageway through the mountains there are two giant statues standing guard, each facing the other across the only evident path into the clearing. They are huge guardians, monuments of a cat-like creature with large wings, standing eternal watch.
There is a deathly peaceful feel to this place, as if it has not seen a disturbance in hundreds or even thousands of years. Not a single animal moves, no birds sing, no insects so much as click or cry out. There is no breeze, no movement, and all is perfectly still.
A moment later, suddenly, there is movement. The rustle of leaves as something moves, and in the silence the sound echoes for quite some distance.
An elven man stumbles into the ring of stones. His skin is scarred with sigils that were cut into his skin long ago, twisted images that look vaguely like the runes and glyphs common to various forms of magic, but twisted and misshapen. Not just from the inexpert and awkward hand that must have cut them, but as if the author were deliberately trying to distort their purpose. He wears clothes that look as if they must once have been made of the highest quality silk, now tattered and stained beyond all recognition. His hair is matted and caked with blood, and his eyes appear wide and terrified.
The man reaches into his pocket and pulls out a knife. A basic-but-functional instrument that on close inspection appears to be shimmering and shifting as he holds it. Looking around anxiously, he makes a long cut along the ball of his thumb and chants several words, the magic binding to his blood and causing a shimmering haze to fall over the land, when the haze lifts he is gone. ((Spellcraft 10: this is a form of blood magic, very rare, but extremely potent)).
Time passes, and a woman appears in the clearing. She doesn't teleport in or appear to step in, her body doesn't seem to materialize. It is as if you blink and then she is standing there, radiating a sense of quiet calm. She is a Drow with an extremely noble bearing, porcelain skin that is pale even by the standards of the Drow, and jet black hair that drops below her waist. Where her eyes should be appear pools of glimmering darkness. She is clothed in loose-fitting traveling clothes, which hint at her lithe frame while not explicitly revealing it, a pair of leather boots, and a black silk hat. It all appears to be in perfect condition, as if she had just put it on minutes before and checked herself over in a mirror minutes before.
She speaks softly, her words lilting elegantly, "My beloved Dannar, did you really think that the stones here would protect you, or that I couldn't see through your blood magic?" Despite the elegance of her language, her tone has a flat affect to it, entirely devoid of warmth, anger, or any form of passion. Without speaking a word, she waves her hand and a shimmering curtain forms and parts to reveal the man standing perfectly still, his eyes wide, as if paralyzed by fright.
The barest note of sadness enters her voice, "I am sorry my beloved, but you know that I need the blood of someone of your caliber to finish the Work. Your efforts to retrieve the last piece and the sacrifice you are making here will not be forgotten."
She takes him by the hand and guides him to the sarcophagus, he comes along placidly, as if not in control of his own will. With each step, the vines and moss seem to recede, stones that were previously fallen over stand upright, and cracks in the sarcophagus seem to patch over. She releases his hand and, eyes still wide, he lays down in the sarcophagus. She kisses him on the lips, then draws a crystal from one of his pockets. It shimmers and changes colors continuously from the inside, as if its very material were being reworked and reformed continuously. "This will not be in vain," she whispers, taking a step back and the lid of the sarcophagus slides into place.
Lights flash all over the now reconstructed ruins, and energy seems to slowly be drawn out of the sarcophagus into the surrounding stones. She pulls a nearly completed staff from a pocket of air and fits the third and final piece--the crystal--into the crosspiece at top. Gliding gracefully, she sets the staff into a slot in one of the rocks, where it just catches the light, and begins to chant.
The vision fast forwards as the woman continues like this, casting the ritual spell, for three days and nights. At the end of this time, the energy slows to a trickle and then, finally, stops. She stands, picking up the staff and using it for support, obviously tired from her efforts, and walks toward the sarcophagus which opens to her approach. Inside there is the ruin of the man that had been here three days before: he is curled into a ball with his skin is shriveled and pallid, and his fingers appear to be gnawed off. The woman leans over and brushes her lips against his forehead, then closes his eyes with her hand. "I am sorry, we both know why this had to happen."
The woman--drained as she is--proceeds to dig a grave, marking it with a small stone and putting the body in it. She then removes a ring from her finger and puts it in the grave with the man before replacing the soil and walking off in the direction of the statues, carrying the now complete Staff of Alayna with her.
As she walks away you can see the stones return to their former places, the cracks reform, and the carpet of plants move back into place. In the end, the only evidence that the couple was ever here is a grave dug off to the side and marked with a piece of granite.
Labels:
visions
Sunday, November 1, 2009
Aurelia's Grand Adventure! or: How she came to join the party! Pt 1
Hercules suggested I buy a journal when I went into town today. He said it would help me in ways I have yet to understand on such a long task. So I suppose I should start at the beginning.
A few nights ago, around Day 119, Diana came to me. Most would call it a vision, but it is more real than that. She appears by your fire and shares in your food. As a follower of Diana, you take from the land only that which you need. When you share what you have, no matter how little, it is a way to honor Diana. The one exception is if a vile creature is harassing a village, then you must protect the village first. Of course, there are non-violent ways of ridding a village of pests, but I am digressing.
I have faithfully followed Diana since I was 15. Now, almost 15 years later, I am one of the hunters she approaches with some of her more daunting tasks. She knows me to be reliable and good at what I do. Even I was flabbergasted by what she asked of me. She owed Hercules a favor. From what I gather, a large favor. He has interest in a group fighting evil from the sea. Diana has asked me to go and aid in the looming battle.
And so it was, earlier today I set forth from the mountains outside Turino. Lucrezia and I entered the town. I had to get special permission for Lucrezia to accompany me to the Druid Grove. I also had to leash and muzzle her when I went into the shops to acquire ink and a journal. Poor Lucrezia. She is not used to being leashed and muzzled, she usually waits for me outside the town. My only other option was to leave her behind. She is my faithful companion and also beloved of Diana. Where I go, she goes.
Diana had arranged with the Druids to send me to Izmir through some sort of magic I have not seen before. They opened a door in a tree, we walked through, and were in Izmir's Druid Grove. The Druids in Izmir are not followers of Diana, but all the Druids I have met have deep respect for any Deity of the Wild. Oddly enough, I have found out that in a way, that includes Bacchus, since his followers include Druids with amazing abilities to grow various plants.
The Druids directed us to an inn where Lucrezia would at least be welcome to stay in my room. I left her there, unmuzzled and unleashed, while I went and gathered some supplies. I had brought most of my own supplies, including my bow and armour, but required things like trail rations, et cetera. Not knowing the area in which I am about to travel, I am not sure what sort of hunting and gathering there will be to sustain me and Lucrezia.
From what Hercules has told me so far, his disciple in the group is one called Alcander, who very much resembles Hercules. Interest in the group is also given by Pelor, the Sun God. As long as Pelor does not spout poetry like Apollo, sweet Diana's brother, I believe I will get along with his followers at least enough to fight along side them.
I must turn in now. Lucrezia and I have an early start in the morning. We have a long distance to travel and a vague destination. Hercules has promised to let us know when we are there. He said he may not know it until he sees it. This should be an interesting journey.
A few nights ago, around Day 119, Diana came to me. Most would call it a vision, but it is more real than that. She appears by your fire and shares in your food. As a follower of Diana, you take from the land only that which you need. When you share what you have, no matter how little, it is a way to honor Diana. The one exception is if a vile creature is harassing a village, then you must protect the village first. Of course, there are non-violent ways of ridding a village of pests, but I am digressing.
I have faithfully followed Diana since I was 15. Now, almost 15 years later, I am one of the hunters she approaches with some of her more daunting tasks. She knows me to be reliable and good at what I do. Even I was flabbergasted by what she asked of me. She owed Hercules a favor. From what I gather, a large favor. He has interest in a group fighting evil from the sea. Diana has asked me to go and aid in the looming battle.
And so it was, earlier today I set forth from the mountains outside Turino. Lucrezia and I entered the town. I had to get special permission for Lucrezia to accompany me to the Druid Grove. I also had to leash and muzzle her when I went into the shops to acquire ink and a journal. Poor Lucrezia. She is not used to being leashed and muzzled, she usually waits for me outside the town. My only other option was to leave her behind. She is my faithful companion and also beloved of Diana. Where I go, she goes.
Diana had arranged with the Druids to send me to Izmir through some sort of magic I have not seen before. They opened a door in a tree, we walked through, and were in Izmir's Druid Grove. The Druids in Izmir are not followers of Diana, but all the Druids I have met have deep respect for any Deity of the Wild. Oddly enough, I have found out that in a way, that includes Bacchus, since his followers include Druids with amazing abilities to grow various plants.
The Druids directed us to an inn where Lucrezia would at least be welcome to stay in my room. I left her there, unmuzzled and unleashed, while I went and gathered some supplies. I had brought most of my own supplies, including my bow and armour, but required things like trail rations, et cetera. Not knowing the area in which I am about to travel, I am not sure what sort of hunting and gathering there will be to sustain me and Lucrezia.
From what Hercules has told me so far, his disciple in the group is one called Alcander, who very much resembles Hercules. Interest in the group is also given by Pelor, the Sun God. As long as Pelor does not spout poetry like Apollo, sweet Diana's brother, I believe I will get along with his followers at least enough to fight along side them.
I must turn in now. Lucrezia and I have an early start in the morning. We have a long distance to travel and a vague destination. Hercules has promised to let us know when we are there. He said he may not know it until he sees it. This should be an interesting journey.
Aurelia: Day 155
We opened the cabinet with the rune on it. It seems to be a meat locker with cuts of cattle in it. Most likely food for the creatures we have found.
Then, with nowhere else to go, we went down the grate. Jacob floated down and determined there to be water around 120 feet down. He kindly aided us all down, since we did not have rope to get there. Once we were in the water, we found a large sea creature. It had 30 feet of tentacles and was as wide as the opening below.
After a long and arduous battle, in which we almost lost Chris and Grungar, we finally defeated it. Jacob fought impressively and the Cleric called forth a fire elemental, which did an amazing amount of damage both to the creature and to us, but at least it gave us the edge we needed to defeat it. I do not like this fighting underwater. I am forced to use a spear, which Chris kindly lent me. I also am not fond of having anything other than firm ground beneath my feet.
We came upon an obsidian portal. Having no key with which to open it, we allowed Grungar to smash it. That is when the Keep literally began to fall down around our ears. In a blur of motion, we made it up to the dumb waiter and out of the Keep. We were able to make it clear of the Keep before it completely collapsed. Now we are back in the village for some much needed rest. Lucrezia definitely enjoyed her time outside while we were in the Keep. I hope she was not too worried for me.
Hercules, I must honestly say you have sent me to join some inspiring companions, even if they are men.
Diana, when I next get the chance to hunt, I shall make sure to offer some of the game to the fire to thank you for your patronage.
Then, with nowhere else to go, we went down the grate. Jacob floated down and determined there to be water around 120 feet down. He kindly aided us all down, since we did not have rope to get there. Once we were in the water, we found a large sea creature. It had 30 feet of tentacles and was as wide as the opening below.
After a long and arduous battle, in which we almost lost Chris and Grungar, we finally defeated it. Jacob fought impressively and the Cleric called forth a fire elemental, which did an amazing amount of damage both to the creature and to us, but at least it gave us the edge we needed to defeat it. I do not like this fighting underwater. I am forced to use a spear, which Chris kindly lent me. I also am not fond of having anything other than firm ground beneath my feet.
We came upon an obsidian portal. Having no key with which to open it, we allowed Grungar to smash it. That is when the Keep literally began to fall down around our ears. In a blur of motion, we made it up to the dumb waiter and out of the Keep. We were able to make it clear of the Keep before it completely collapsed. Now we are back in the village for some much needed rest. Lucrezia definitely enjoyed her time outside while we were in the Keep. I hope she was not too worried for me.
Hercules, I must honestly say you have sent me to join some inspiring companions, even if they are men.
Diana, when I next get the chance to hunt, I shall make sure to offer some of the game to the fire to thank you for your patronage.
Thursday, October 29, 2009
Journal of Arcadius - Day 157
We reported our news to our Sea Elf guide, who was indeed pleased, and returned the earrings of water-breathing. One, the one we had found, we were allowed to keep. It will likely be useful.
We now await a ship to take us across the waters to the town of the Alfar. I have been practicing swimming, as this seems to be a most useful skill given the foes we fight. The others have whiled away the past two days in various manners. We have divided the gold and platinum, and have promised Grungar some beets when we are next in a place where they may be found.
Ragnarr is consumed by guilt over the creatures he summoned and especially the Fire Elemental. Though I think he did rightly, I know that these matters are complex, and offered to help him perform proper ceremonies for atonement. He rejected this, and seems to prefer to spend much time in private meditation. There are times when he baffles me. For rituals and forms are of great use in guiding our thoughts, words, and deeds in the direction of what is right, and of avoiding that which is perilous and unwise.
Moreover, Pelor is most forgiving and merciful. Ragnarr summoned servants of our lord in order to fight our lord's enemies, indeed the enemies of the very world. The Fire Elemental itself was on our plane only briefly, but in that time it helped defeat a vile foe associated with a corrupted form of the very element opposed to fire. Its sacrifice was one all who think rightly should be willing to make, when the time comes. Still - there is the matter of whether it had a choice at all. Lord Pelor knows the truth, and will act accordingly.
In the meantime, I think I must relax and clear my mind.
The times to come may be perilous, but for now, we have peace. I have purchased another bottle of the refreshing liquor Akavit, and invited the others to join me.
*A*
We now await a ship to take us across the waters to the town of the Alfar. I have been practicing swimming, as this seems to be a most useful skill given the foes we fight. The others have whiled away the past two days in various manners. We have divided the gold and platinum, and have promised Grungar some beets when we are next in a place where they may be found.
Ragnarr is consumed by guilt over the creatures he summoned and especially the Fire Elemental. Though I think he did rightly, I know that these matters are complex, and offered to help him perform proper ceremonies for atonement. He rejected this, and seems to prefer to spend much time in private meditation. There are times when he baffles me. For rituals and forms are of great use in guiding our thoughts, words, and deeds in the direction of what is right, and of avoiding that which is perilous and unwise.
Moreover, Pelor is most forgiving and merciful. Ragnarr summoned servants of our lord in order to fight our lord's enemies, indeed the enemies of the very world. The Fire Elemental itself was on our plane only briefly, but in that time it helped defeat a vile foe associated with a corrupted form of the very element opposed to fire. Its sacrifice was one all who think rightly should be willing to make, when the time comes. Still - there is the matter of whether it had a choice at all. Lord Pelor knows the truth, and will act accordingly.
In the meantime, I think I must relax and clear my mind.
The times to come may be perilous, but for now, we have peace. I have purchased another bottle of the refreshing liquor Akavit, and invited the others to join me.
*A*
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